Myrkulverse D&D Campaign Log - Iron Kingdoms

Session 67 - 5th of Cintin - Late Morning - Temple of the Servitude Undying

3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

40 Concordance

Loot From Fight

130 gold, cracked blood red gem

Skull Pauldron Black plate +2 Full plate Grapple check grants 1d6 piercing damage, once per short rest you summon dmg resist to all except radiance until next turn, Bonus Action

Fiendesh Longsword +1 1d8 Nec

Dreadful Mace +1 1d8 Nec

Set, can channel dark energy once a day for 6d10 action necro dmg cone 20ft, undead auto fail, secondary set bonus, once per short rest you can target a creature within 60 ft, dc15 con save or 4d10 necro dmg and you get the full hit points

Red Crimson Cloak, req attunement, resistance to fire damage… also gives +2 DC for druid spells, blight radius 15 ft now

Blighted Hide+2 hide(Med Armor?), as bonus action the wearer can move up to their speed without provoking OA’s 2x day refresh on long rest

Staff of Blight Replenish the blight +2 quarterstaff allows use of blighted bolt ability 60 ft target 1 creature 4d8. Once per day can summon 60 ft blight aura as an action

The red druid lay dead on the battle field and the undead knight knocked out.

We looted the group and moved the knight inside. A prayer for Myrkul was given and answered, in the room lay a special time torture coffin! We placed our dear friend, Kainthes, inside and aged him a year… then two years… and finally 10 years…

His resolve somehow remained as he spent mentally over a decade in a box. He punched hard and nuked the group between the agings.

In the end, the group had to murder him. Rayven learns he is not ready for the dagger again and the group learns that this was essentially a Cryxian black op group.

We have a discussion as a team and decide to pursue the cultists for the moment.

8-27-23
Session 68 - 6th of Cintin - Early Morning - Temple of the Servitude Undying
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

The trade master Devon Thinklaforte is our trade master at the Temple of the Servitude Undying. Leo put a guard at Shadow’s keep, 100 strong of Cygnarian mercenaries under Bartholomew. We discuss checking out the keep north of Temple of the Servitude Undying on the way to Shadow’s Keep called Balaash Fortress. We also discussed hitting up the soup kitchen in Caspia. Leo lets us know that Jeeves is running things at the kitchen. Jeeves has a constant stream or Myrkulites coming to TOTSU and we send a message telling him to also send those just looking for work. Sinsear makes a deal with Deeter to study the Cannon and nothing else, any future actions on the cannon has to be agreed to by Sinsear.

Dorian contacts us for updates and Shadow answers. Shadow explains some Cryxian black ops attacked us and we defeated them. Dorian believes us but says there’s nothing they can do at this time. Dorian lets us know that Balaash is held by the Skorn Empire. He says that assaulting it would not be backed by the King, but if there’s no survivors then there’s no complaints. We do mention we could use some backup. Dorian lets us know the King approves, but no Cygnarian insignia can be shown and no survivors allowed. We can’t fly a Cyngnarian flag or expect back up there for 1 month. From this we gather we have the tactic approval to expand as we see fit, as long as Cygnaria is never suspected. We’re never to fly a flag for a full 30 days after capture of any new territory. The King agrees to send troops to help us attack the Lieutenants when we head there.

Ike and Sinsear stay to work on Thralls while the rest of us head to Shadow’s Keep. Ike and Sinsear grab 14 Myrkulites in hopes of training them on Thralls. They are all successfully trained.

Rayven, Nerion and Shadow all head to Shadow’s Keep when something happens…

P.S Ike is upgrading his weapon at the cost of 3 sessions of only 1 luck die (+7 to the roll if lower than the first die)

Session 69 - time is irrelevant (but it should still be Cintin 6th) - location is irrelevant (TotSU and a trail to Shadow’s keep)
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

The Trek begins. Nerion, Shadow, and Rayven are on the move to Shadow’s keep. On the 3rd morning of the 8(?) day journey, Rayven blasted a lizard and consumed it. Not to be outdone, Nerion went into stealth, cast a bunch of spells, and also managed to catch a lizard, albeit a much smaller one than Rayven’s.

That evening the party woke to find themselves in a confrontation. After some ground shaking, a large worm thing popped out and attempted to make a meal of the group. They finally got a good look at the creature and determined it to be a Kingfisher Worm.

-depiction may vary due to the immense terror the group exhibited-

As battle commenced, Shadow is snagged and partially swallowed. This was not what he hoped for. Rayven got the same treatment, but managed to smack the beastie with his hammer. It caused a wee bit of a contusion. Maybe a little more than wee.
Graaaaaa. The Worm then caused a large fissure in the ground that caused Nerion and Rayven to fall 40’ down. Rayven luckily managed to make sure Nerion was under him to ease his landing. The Worm dove in after them, with Shadow still being nibbled on.
At this time, Nerion, the Lord of Cheese, pulled some stinky limburger ability from his butthole and made the Worm vulnerable to damage. Shadow decided he’d had enough love nibbles and proceeded to do what wizards do; blow shit up. The mighty Disintigration spell coupled with Nerion’s Contagion ultimately wrecked Mister Worm to the point it tried to flee.
Of course, Rayven wasn’t having any of that. He chased the Worm down and gave it an ass whoopin’. How he found the Worm’s ass will be a question for the ages.
2 legendary components were procured from the corpse of the Worm.
The party rested and continued their journey, finally reaching Shadow’s keep. They met some scrub outside on the road named Bartholomew (sp to save my life) who, after some prodding, admitted to running the keep.
Once they were inside, Shadow climbed on a convenient mound and proclaimed the name of the keep… The Bone Vault Citadel!
Shadow tasked Bart with finding some crafters, building roads, not building railroads, and other logistical hoo hah.

Meanwhile, back at the Temple of Cheese, I mean Servitude Undying, Ike and Sinsear trained the thrall makers and committed a certain act of mischief that will be great fun in the future.

Both groups are now on their way to meet at the designated rendevous.

Cintin 22 - The group regroups

3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

The group is with the armies and outside the fort between the two strongholds.

We discuss whether or not to just lay waste to the fort or try and negotiate. Ultimately we remember that it is a Skorn Empire fort and they are known for being bloodthirsty. We determine we should challenge their champions with our own, however, Ike wants to try slipping in and poisoning the guard.

We decide to fight, while Ike slips in using Shadow to cast invisibility beforehand. Before arriving, the group rolls very well on several deception checks for things like uniforms and documents, and recalling history. We are about as cleverly disguised as an army could be. Once the preparations are completed, we set off for the fort in earnest, eager for dueling and subterfuge.

Note: We signed the forged papers as Dominar Morghoul, who Ray believed would have the authority to sign such a document from his history recollection.

As we approach we are beckoned into the fort, we proceed while Ike sneaks around. After becoming a wee bit too flamboyant, Nerion talks us into a fight. Combat begins and Ike with insane amount of movement manages to get to us before Shadow conjures a wall of force, blocking in everyone with the leader.

Life Smash GIF

The trash mobs are very confused, but eventually pull out the pen and paper and get the trigonometry down. sin θ = Opposite Side/Hypotenuse, cos θ = Adjacent Side/Hypotenuse, tan θ = Opposite Side/Adjacent Side, or some shit like that.

Figure It Out What GIF by CBC

They finally get some grenades lobed over and manage to deal some damage. Other trash mobs attempt to jump over the wall via the roof nearby and die on impact. Very, very weak.

humpty dumpty animation GIF by Channel Frederator

Ray FINALLY gets a chance to use his Night Cyclone and it wreaks havoc amongst the minion-like trash mobs strewned about the courtyard.

We end the session on Ikes turn, with the leader looking hardly worse for wear and many trash mobs remaining.

Session 71 - Cintin 22
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

Ike, having taken a beating from Zadesh’s last greataxe combo, decides to back out. He uses the Rune on his staff to knock Zadesh away from him, then vaults over the wall, kicking the jaw off a guard in the process. He then impales his staff through 2 more guards, executing them both. Shadow attempts to blast Zadesh with a firebolt, but is distracted by maintaining his concentration on the wall of force and misses. More of the guards move into position from around the fortress. Another tries to jump over the wall and barely manages to climb down without breaking his neck. Rayven then walks up behind Zadesh and lands a critical blow, bloodying him.

The Night Cyclone continues to rampage through the guards and sucks up 2 more, striking a third with a lightning bolt. Another Guard cowers directly beneath it, somehow managing to avoid both being sucked in or struck by lightning. Sinsear focuses on Zadesh’s battleaxe and it begins to glow with intense heat. He then wards himself with spectral blades preparing for retaliation. Zadesh drops his axe and slaps his bracers together, causing them to expand into gauntlets. He then punches Rayven in the face. The blow triggers an explosion, damaging everyone in the vicinity. He then jumps over to Shadow and punches him in the face, but Shadow manages to maintain his concentration.

Nerion then reaches out, and gently caresses Zadesh. Zadesh questions Nerion’s sexual orientation, to which Nerion replies that he has just given him the mother of all STDs. Ike then runs to three more of the guards, dropping each one with a strike but missing a thrown dagger at a fourth. Shadow takes aim and attempts to disintegrate Zadesh, but the barbarian dodges the deadly ray. The remaining guards attempt to retaliate at Ike but can not target him accurately through his displacement cape. The guards outside the encampment ready themselves to attack when the opportunity presents itself. Zadesh runs at Shadow and leaps over him, using his head as a footstool and landing on the other side of the wall of force.

Shadow then drops the wall and Ray reaches forward and casts Plagueburst on Zadesh and the waiting guards, killing several of them and causing Nerion’s STD to daze him. The cyclone devours the last two guards in its vicinity and dissipates. Sinsear drops another wall of force over him, sealing him in with the plague and preventing him from doing anything useful. He then drops the wall, allowing Nerion to rush in. Nerion weakens him and smites him to the ground. Ike runs up onto the wall to wipe out the remaining guards, but once on top, sees that there were more than he thought. So instead of jumping over, he throws darts at 2 of them, dropping them, and drops back on the inside of the wall to unload a flurry of blows on Zadesh with a side of poison. Shadow then rushes forward into the pool of plague and imprisons Zadesh in his worst fears. One of the machine gunners takes aim at Shadow and lands a hit even through his conjured shield.

The last guard inside the walls strikes at Rayven and hits him, taking damage from his Night Armor. Rayven leaps onto the roof and fires a bolt of twilight down at the fleeing Zadesh. Sinsear steps forward and sends a rain of magic missiles down at him, finally finishing him. Ike jumps back over the wall and finishes off the last two gunmen as Nerion descends the stairs and chops off Zadesh’s head. He tries to reanimate the head to prolong his suffering and make him witness the defeat of his armies but then remembers that he doesn’t know any magic that would allow him to do this.

Session 72 - Cintin 22
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

Loot…

Our armies clashed on the battlefield, unaware of the resolved conflict at the base. The forces of the Undead Lords made quick work of the Skorn soldiers and archers, suffering virtually no substantive losses.

Thralls were made(Page 143), eleven bone bags.

In the fortress, the group debates who should take over our new “winter retreat”. After some discussion, we ended up giving the resort in-making to Lord Rayven.

As soon as the ownership was determined, Lord Nerion offered his assistance in procuring servants to serve every need of their masters. We went out into the world and procured serving staff, two masseuses, a sommelier, and a chef! All of the fairer sex!!!

The hot tub spa will be clothing optional and anything goes is the rule!

We traveled forth from the keep. Sinsear was offered the chance to bed a dwarfette but decided happiness and love didn’t suit him. Just plain armor will do!

EDIT: I was not here at the very very end.

As we reached Sand Watch our main forces clashed with their forces, it was a close battle with much bloodshed. We ended up overrunning them and their forces ran. We lost Boom from Above and the ballista force, but the rest survived. The casualty report is below

Myrkulites Artillery is down to 6

Soul hunter Thrall Calvary is down to 1

Grey Waste Death Knights are down to 7

Discarded Remains Thrall Rifleman down to 4

Gobby 1 down to 1

Gobby 2 down to 3

Human Peasants down to 6

Chair force Down to 2

Myrkulite Infantry down to 9

We now match on, Myrkul’s forces vs Lieutenant Strangle, Rayven passes the Flask made by SInsear to start the battle!

Session 73 - 8th of Rowen
2180 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance
(1500gp for ruby dust removed)

Battle for Sandwatch keep begins.
The party entered the keep through the now open front gate. They are greeted by the voice of Strangle, who informed them of the fate of Cassius. He did not fare well. The party decided that violence was necessary and began the assault.
Rayven opened the fray with a readied blast to one of the Skorn prisoners(?) that was tied to a machine designed to kill them. It was an easy kill, but it unleashed an Infernal called a Shrieker.
We learned that Shriekers have the ability to produce a fire explosion type effect. Nerion and Ike are mildly scorched.
Ike disapproved of the fire and landed several blows to the Shrieker.
The devices near 2 of the Skorn victims do their job and 2 more Infernals are released. This time they are strange wormlike creatures called Soul Hunters. The party concluded that it was bad to let the victims die.
Sinsear punched one of the Soul Hunters for little effect.
Shadow commanded his rock band (made of actual rocks) to strike it as well.
Nerion pulled out Rayven’s dagger and gave the creature a stab.
Rayven smacked the thing in the back and left a mark.

Ike approached one of the devices and tried to destroy the mechanism that was set to kill the victim if the device was tampered with. He almost succeeded but, sadly, the victim was killed and another Shrieker was released.
One of the Soul Hunters thought it was a good idea to try and chew on Sinsear. It learned that this is a bad thing. Sinsear’s damage shield froze the Soul Hunter to death.
Shadow commanded the rock band to attack the next Soul Hunter and dented it a few times.
Nerion took a swing and connected with the same Soul Hunter causing some bleeds. He then ran behind the rocks to hide.
Then from out of the shadows… A wild Strangle appears!!
He is one uhgally mutha fugga now. He had been transformed by the corruption into something hardly human.
Rayven is the closest to Strangle and got to meet the walloping hand. Strangle’s massively disproportional arm reached out and grabbed Rayven by the throat. The little squeeze is not the kind of choking Rayven enjoys.
In response, Rayven escaped the grapple and took out his aggression on a nearby Shrieker, killing it.

Instead of messing with another device, Ike grabbed the newly released Shrieker and dunked it into a barrel of flaming tar. It was super effective. Ike then dragged the Shrieker a few more yards along the ground and kicked it once in a while for good measure.
Strangle was mad about Rayven escaping so he chucked a rock at the nearest dwarf, that being Sinsear. Sinsear saw the rock in time and raised a magical shield to deflect it.
Meanwhile, the devices have murdered 3 more victims and produced 3 Shriekers. It never ends…
The party deduced that the Infernals were being created whenever there were less than 3 alive at one time.
The original Shrieker went for another fire attack but missed Ike. Nerion was nearby and wasn’t as lucky. The damage was minimal.
Sinsear determined he could hit the 3 new Shriekers with a fireball and does so. They are slightly wounded by this.
Shadow being an exploity bastard, casts a Farce Cage (yes I called it a farce cage, you bet I did) on Strangle, trapping him for an hour. Take that you baddy bad guy.
Nerion slinked out from his hidey hole and killed a wounded Shrieker. And then slinked back to his hiding spot.
Sinsear is nailed by a Soul Hunter badly enough to lose his entire damage shield. Ouchies.
Rayven attempted to use an uber ability to blind a Shrieker and discovered they can’t be blinded.

Ike played waiting game (for reasons I can’t remember)
2 more Soul Hunters are released.
Sinsear cast an impressive fire bolt that nearly killed a Shrieker
Shadow did something so spectacular it was impossible to write down (I don’t have a note for what he did. My bad)
Nerion crawled out of hiding like a whipped dog and killed the severely weakened Shrieker. And what did he do next? Yep. He ran away like a little girl to hide again. He seemed exceptionally good at this tactic.
The last Shrieker did an explodo on Shadow and Sinsear.
Rayven blasted the last Shrieker with an Umbra bolt.

Ike killed the Shrieker with pummelling to the face and body.
Shadow got creative and flew into the air.
Nerion noticed a Soul Hunter approaching his safe space and taught it the error of it’s ways but stabbing it. Did he run and hide this time? Yes, yes he did. The party is becoming concerned that he has developed a fear of manly combat.
Poor Rayven didn’t notice the 2 newly released Soul Hunters sneaking up on him. 1 struck him a mighty blow and laid him out. It maintained a loving embrace on him.

Ike to the rescue! He won a match of Tug-o-Rayven with the Soul Hunter and pulled Rayven over to Sinsear.
Sinsear used his healing spell to revive Rayven.
Will Nerion stand toe to toe with his enemies this round? Apparently not. He smacked a Soul Hunter and cowered yet again.
Rayven, now back on his feet, chose to shoot the closest Soul Hunter in the face rather than heal himself. This is the act of a true hero, worthy of the Jade Lords gifts. The Soul Hunter is left with a really big hole in it’s guts.
Ike does some esoteric style of kung fu and follows up with a staff bash to finish off the Shrieker.
Oh noes… there are less than 3 enemies again. Poof! The party is dismayed when they see 4 Lamentors appear next to the latest Skorn victims.

And… scene.
Initiative should be… Ike, enemy, Sinsear, Shadow, Nerion, Rayven. Prove me wrong.
All narration is factual until proven otherwise. Sinsear is not responsible for gaps in his memory or poor note taking.
He’s old and must be given latitude.

Session 74 - 8th of Rowen
Notes Tonight: Ike Hyran
2180 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance
(1500gp for ruby dust removed)

Battle for Sandwich Continues

Lamenters have entered the fray, and the skittering begins. They all move up and begin to close in on the party. Shadow and Sinsear lob fireballs in their direction that don’t do a whole lot of damage. Strangle appears to be opening a portal to get out the Forcecage. Nerion decides to shadowstep inside and start walloping on the boss. Ike follows suit and more walloping ensues. Finally, for the first time all battle, Strangle is able to engage in combat. He misses every attack, but then the portal opens and out steps Petal. Thankfully, Petal misses all her attacks too. Shadow casts disintegrate and breaks the cage, allowing our encased friends to move away from her. Petal lobs a firebolt at Sinsear to break his con on flying, but misses with a well placed shield.

Shennanigans Alert!

Petal casts a 9th-level spell, EVERYONE goes down. Except of course, Nerion and Ike. Now the mental games begin. How do we get out? Nerion and Ike begin doing Rainman-like activities to get everyone out of dodge. Death saves starts flying around. Petal and Strangle are out for blood. Nerion grabs Shadows and books it south. Ike tries to grab everyone else and heads north over the wall. Petal takes to the sky and flies after them.

Strangle then slays Shadow and he dies. Ray seems to have given up on life. Ike tries desperately to keep Sinsear alive. Nerion pops in and grabs my staff, losing one of his mirrored images in the process. More items are grabbed by Ike, such as a shotgun of a particular name, and a belt with goodies, and Ike jumps 500 feet away. More Meteors. Death rains from above.

end of the world animation GIF by Matthew Butler

Nerion buys out every single charcuterie board from Costco, and even that was not enough cheese to save himself. Ike, running for his life, manages to dodge literal meteors in his evasion and makes good his escape. Gannon hath bought every bottle of Whine from the 48 continental United States. The heroes finally have met their match. Their cheese has been slashed asunder. But this is not the end for the heroes, as they will revive at their Phylacteries a week hence. This battle was costly. Magic Items are lost, troops wounded, but at least a new keep has been gained, and another stronghold lost for Petal, as the group gains another foothold in the fight against this wench.

The party and their magical items are in taters.

Gannon will need to determine if Tattoos carry over in Death.
Shadow’s vote is no.
Sinsears vote is no.
Ray votes no.
Ike is indifferent.
Nerion votes yes.

DM is the swing vote.

Items Salvaged:

  • Sinsears Belt, and whatever was on it
  • Rays shotgun
  • All of Ike’s stuff

Session 75 - 8th of Rowen
Notes Tonight: Nerion
2180 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

Ike circles back to the armies while giving Sandwatch a wide berth. He intercepts the armies and moves with them back to the keep. The last of the infernals are cleaned up but there is no sign or Petal or Strangle. Ike meets with the leader of the Cygnarin forces, Hynric. He tells him that there were unexpected guests to the fight and that the rest of the group will be fine eventually. He also instructs the armies to come inside the walls and prepare to rest for the day before sitting down for his own rest.

After a short rest, Henric returns with a report that the purple crystals are magic (thunder damage), the flaming carts were filled with liquid adamantine, and there is a chest left that was not taken. Ike examines the chest and finds within: 2217 platinum, Toad amulet (Toadstone), 3 greater healing potions, and the Boots of the Crimson Dynasty. He also acquired the armor of the Crimson Dynasty from the army. Later that evening he is targeted with some sort of scrying spell but is able to resist it. He tells Hynric to post extensive watches and scouts as someone is trying to gain intelligence on him.

That night, the group, living and spirit alike, are given a vision of Petal, Strangle, and an unknown cultist at the Calyx. They are looting the bodies of the dead party members and Casius. The Doom’s Edge seems to burn Petal when touched so she leaves it on Nerions body, but she takes the Tome of Bones. Petal looks around, seems to spot the source of the vision and says “Mortinabra” (sounds cryxian), then directs further related conversation to Strangle. The bodies are then hauled away. Petal is very interested in the Tome. The unknown cultest lowers her hood and is revealed to be a Cryxian woman who says “For the bloom”. Petal then reaches to the cutest, absorbs her life, and disintegrates her body. This results in a red orb that expands to become a portal through which the bodies are pushed. Through the portal can be seen a dark, stormy knight and a tower emitting green red and yellow smoke atop a tall cliff. This is called the Dying Tower, overlooking the Dying strands on the northwest side of Garlghast of the Scharde isles. After the glimpse through the portal, the vision ends.

Over the next 7 days, Ike gathers corpses for eventual Thrall making, crafts several Poisons, and resists all attempts to be scryed upon. On the eighth day, the deathless adventurers wake from their slumber in the temple of the Jade Lord. A ring appears on Ikes chest the same morning, he eyes it suspiciously. The rest of the party appears from their Phylacteries, naked but for a new Obsidian ring of bones and second ring of silver shaped as two clasping hands. Ray appears first with two highlighters in hand and draws as many unicorns as he can on Nerion as he is reforming. Shadow then approaches Deeter about an armored robe, and Magnus about a new Staff. After Magnus informs him that he is an alchemist, not a smith, he changes his focus to Sinsear. Sinsear says he will see what he can do. Shadow takes Lhoer out to kill some small woodland creatures.

Rayven goes to talk to Deeter as well and asks him to soup up his Doom Hammer, Deeter adds it to the list. He then asks Magnus to fix his flask to which he responds “why do people keep asking me to fix their magic shit?!?” He does, however, have two unholy potions whose recipes he pilfered from the Jade Lord’s library: Potion of Dread Necromancer, and Potion of Deathly Aura. He also has several other more common potions: growth, fire giant, mind reading, greater healing, and water breathing.

Nerion wanders the camp searching for anything magical with which he can begin to inflate his arsenal. He opens a line of credit with Thorne to buy a Greatcoat of Quicken and an Assault Shield of Repulsor.

The group decides to meet up as quickly as possible to reduce the possibility of Ike being attacked on his own. The group acquires horses to speed the trip and Ike gathers the armies to travel with him (leaving one to guard the keep). For the next three nights, Ike continues to be assaulted by scrying attempts and Petals whispers but they are unsuccessful. After two more nights, the group will reunite and refocus its sights on the next target.

End on 16th of Rowen with 24350 gp + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance.

Special Halloween Session –

The party is joined by the Cosmic Knight, Lord Gannonthorpe, who shows up falling from the sky surrounded by a shimmering bubble of power. It crash lands near the Temple of Serv-a-dood Undining, Lord Gannonthorpe in his full naked green haired gnomish glory. Elder Doom Bloodgrave shows up, passing off Lord Gannonthorpe like a kid released from recess who’s parent’s have yet to pick him up. Dorian rings on the bananaphone asking the mighty Soul Wardens to assist with some noble bullshit, as a favor to the king, we speak with the nobles who give the Cosmic Knight a real pair of clothes (thanks sinsear for the multiple days-long illusion pretending to be clothes. My balls felt real good in the wind) as well as some weapons and whatnot. We agree to investigate their haunted noble house. House is super spooky and made with halloween decorations. We go in, and the doors lock after some voice talks with us wanting us to be the ‘masters of the house’ the voice is sad we aren’t and decides to play with us by throwing us into trap rooms. We run through the firey water, except sinsear who waits, like a smart guy and clear that shit. Then we find another hallway with some eye beam bird bath and a roulette floor of traps. Kill the thing pull the level to find the Headless Cygnaran, whom is the culmination of seemingly hundreds of Cygnarans killed by the noble family who hired us. Who are also Cryxian spies! gasp - Though the Cosmic knight and his Kin truly dig the décor he’s laid out for us he decides we need to die.

Stupid chains try and ruin us.

Nerion casts Contagion - flesh rot - on the guy.
Headless Cygnaran - Ray - Lair Actions - Ike - Nerion - Sinsear - Gannon

Session 76 - 13th of Rowen
2680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 45 Concordance

The fight get’s really intense with everyone giving it their all. The headless Cygnarian tries to AOE us, paralyze us, block our site, melee us, summon minions etc, but nothing he does slows us down. We chop him down bit by bit making bleed more and more. A concentrated effort brings this boss down. After his death we search the area and find a map showing both Cryxian and Cygnarian troops and movement. Upstairs we find missives between the Counts and Cryx that where obviously mean to be burnt. It seems Count Favira and Artemis Sharma are spies. We managed to loot a sending stone that we’re pretty sure is Cryxian and 500G.

We use our sending stone to tell Dorian that we’ll deal with these spies and give him all the specifics. Dorian agrees to give us free reign with the spies. We’ll handle them when we get back. After making sure the manor is safe we take a long rest…

Session 77 - 13th Rowen
22910 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 30 Concordance

The party retured to the Temple of Servitude Undying for a brief respite, then headed out to confront Smash at his fortress.
The first stop would be Port Howlsford(?)
Along the way, everyone had pizza dreams. The nightmares were vivid and disturbing. (OOC: we determined that the current GM is sexually frustrated)
Oddly, no one seemed to notice that Sinsear had a new appearance.

Upon reaching the port, Nerion frequented an alchemy shop to waste more of the parties money.
The party came across some monks that Ike determined were practitioners of the Way of the Open Fist, but the style was slightly modified in an unfamiliar way. The monks appeared to be trying to recruit new followers for Smash.

After looking around a bit, the party decided to… dun dun daaaahhhhh… go to a tavern. While they attempted to secure libations (and Rayven a little somethin’ somethin’), Ike skulked away to investigate the harbor.
Ike sneaked aboard a ship and found some notes with some sort of meetup spot. He also stole a spyglass, cause, kleptomania. He returned to the party for a recap of his discovery.
Lightbulb! Ike realized he could make holes in the boat and with the aid of an invisibility spell from Shadow, proceeded back to the ship to do some punchy punchy. With the water pouring in, it was time to leave. Seizing an opportunity for some ultra violence, Ike decided to murder the guards on his way off the ship. He successfully killed 5 all ninja-like, but the 6th let out a yelp and he had to make a hasty exit.
Meanwhile, the party relaxed in the tavern and struck a conversation with a man named Burbuht. His son Shandis had apparently gone off to join the Smash cult and Burbuht wanted him back. He struck a deal with the party that, in exchange for rescuing his progeny, he would use his company, The Golly Lala shipwrights, to retrofit the party a spiffy new boat.

Hi ho! Hi ho! It’s up the mountain we go!
The party followed the path that wound around the mountain until they reached the monastery.
On their way, they encountered a ghost that offered some information on the monastary. The party learned that there were 8 masters and some other stuff about comings and goings.
At a bridge that crossed the chasm, Ike felt the need to chuck a couple guys off the bridge. It was acceptable. They knew us from somewhere and might have given us away.
Inside the monastery we were greeted by a monk named Bartholomew. Shadow discussed things and stuff with him.
We were escorted outside to watch some of the monks in training. Rayven being Rayven, saw a knee that needed to be stabbed. He challenged Barty to a duel. The first round seems to be going well, until Rayven got a boot to the head and was stunned. In order to help his brother retain a semblance of dignity, Sinsear intervened to help shield Rayven from a couple attacks. Rayven was able to whip out his mighty boomstick and blow Barty almost in two. Feeling this might cause some ruckus, the party healed Barty and saved him from death.

As dinner time rapidly aproached, the party was invited downstairs to a meeting hall. Shocker! It was a trap. A fight began. The party is matched against the masters of Smash fu!
Master Roin went dark with some sort of inky black cloud and hit Ray and Ike with a couple punches.
Master Gildar approached with zeal and attacked Nerion but missed.
Shadow used his old stand by and animated some bones and was able to hit Gildar.
Ed Gruberman the Monk missed Rayven with a couple wild swings.
Mistress Shildrae empowered Gildar with some sort of Kaio-ken power.
Master Sendus missed Nerion with his attacks.
Rayven invoked his Shadowforge and Night Armor abilities.
Shildrae took to the air and cast some force bolts Shadow, but Sinsear used his Telekinetic shield to deflect it back to her.
Sendus power kicked Nerion in the nuts. It seemed to hurt so now it’s confirmed Nerion actually HAS nuts.
Both filler monks missed their attack on someone.
Ike did a mighty pumpkin attack. It hit many people included some of the party. It was mildly effective. He followed up with a whack to Roin’s noggin.
Sinsear used his superior brain to cause a mental fracture on a group of enemies. The 2 filler monks are crippled, but the master escape with minor damage.
Barty took a swing at Sinsear, but proved he was unworthy by missing completely.
End of session.
Turn Order: (Gannon/Nerion is missing cause I didn’t see him in the turn order)
Roin, Gildar, Shadow, Monk 1, Sendus, Ray, Shildrae, Monk 2, Monk 3, Ike, Sinsear, Barty

Whatever I left out is unimportant because I couldn’t remember it. Don’t like it? Suck my notes.

Session 78 - 13th Rowen
22910 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 30 Concordance

Combat resumes with Master Ronin, but first, Chi-Chi takes a legendary action and causes explosions, wiping out Shadows knuckle bones. Rocks fall from the ceiling, blocking the exit. Nerion, henceforth known as Gannon, goes down, but then Shadow flourishes a card from his deck and casts a Mass Cure Wounds stored in the card. Everyone is healed for 28, 1 away from a max heal! Gannon gets up to go back down immediately. More combat. Ray gets mad at darkness and fires a shotgun into the ball of darkness. Ronin goes down.

Ike then yells Pumpkin Time! and Empowers his fists with extra Pumpkin Ki. More combat goes about. Chi-Chi falls, then finally Gildar goes down too. Shadow is in the Ethereal plane and sees a light coming in the Ethereal Plane and we hear laughter. We pile the bodies in the corner and we hear Smash speaking to us throughout the room. We see a smashed open sarcophagus across a slight crevasse. Sinsear flies over with Ike and they see some bones, then put them back in. They feel a wave of peace wash over them. Ike does a monk rite of passage to re-bless the bones and the resting place.

They may or may not be blessed in some way. Who knows?

We consume some potions and a head down the stairs at the end of the room. We enter into Smashs chamber. It’s dark with rose-colored candles and a nice serene atmosphere. We see 4 corpses and some other dark shit, Smash looks like a boxer with some odd eyes and not a whole lot else going on for em. We decide time for pleasantries is long past and start combat. Ray tries to fire off something, but it misses and the building begins to shake. Multiple images of Smash begin to appear.

Boss has:

  • 3 legendary actions per turn
  • boss seems to be able to reflect shit
  • 3 super legendary actions that can be done once an encounter

Flower thingy casts a lair action which charms everyone but Shadow and Ike, which charms them to never want to leave the view of the Flower. Ike runs up and starts slamming into him.

Gon Hunter X Hunter GIF by Crunchyroll

Combat flows and Ike gets grappled and thrown into a wall, stunning him. More nonsense goes on. Gannon gets stuck on the flower, Shadow has to Vortex Warp him out of the restrain from said Flower. Then Ray and Smash both auto-fail on a grapple. Foiling Rays attempt to cast Darkness on the Petal. We end the combat at the start

Initiative:

  • Shadow
  • Smash
  • Lair
  • Ray
  • Sinsear
  • Ike
  • Nerion

Session 79 - 13th Rowen
22910 GP + 8200 Bank Note + 10 Gold Bars 500 gp each 30 Concordance
Smash’s Mom’s Basement:

Shadow casts Hold Person on Smash but he shrugs it off with little effort. He then drags the grappled Ray and Nerion over to a nearby pillar and rams their faces into it but they both manage to maintain their presence of mind. Smash drops Nerion and continues to pummel Rayven, taking a few pokes from his Darkshield in the process. Rayven loses his concentration from these blows and the darkness on the flower fades. Smiling wickedly, Smash drags Rayven toward the flower which entrances him as well as Sincere. Rayven responds by blasting Smash with Bark and recovering some vitality.

Smash grabs Sinsear and Sinsear tries to fracture him but he maintains his hold on his cognition. Ike Tosses a couple of daggers, breaking the rest of his illusions, then reloads his staff in preparation for an assault. Nerion steps up and slashes at him, dealing some heavy damage. Shadow repeats his previous strategy of casting hold person, which is resisted. Smash again drags Ray over to a pillar and slams him into it repeatedly before dropping him. He then rushes over to grab Sinsear but Sinsear manages to slip away. Ike seizes the opportunity of his mirror images being destroyed to rush up and activate his Pumpkin powers for the last time. He uses his staff to knock Smash to the ground and slams him with 5 additional hits, bloodying him.

The bloodied Smash, shocked by the unexpected ferocity of the onslaught, starts to lose his grip on his human form, changing to a chitin-covered infernal while renewing his clone illusions. He rushes over to Shadow who teleports away. He then turns his attention on Ike and misses 3 consecutive attacks. The flower senses danger and encases itself in a thorny bramble. Ray misses an umbra bolt and Sinsear targets the reformed Smash with another psychic dagger which he resists. They both continue to move closer to the flower and Sincere gets close enough to impale himself on the flower’s thorns. Ike winks at Smash then dashes over to Nerion and pulls him out of sight of the flower, breaking its hold on him. He attempts to do the same to Sinsear but can’t quite get him far enough, but he keeps his grip preventing him from moving back toward it.

Smash jumps to Shadow and grabs him, breaking concentration and causing Ike to stagger from losing haste. Nerion warps Rayven away from the flower and moves to support him. Shadow attempts once more to hold and Smash burns his last legendary resistance. Shadow then activates his ring and misty steps to the rest of the group. Smash moves to the group and attempts to cleave them with swings of his chitinous arm but Sincere psychically deflects what would have been a devastating blow even reflecting the attack back onto Smash. Smash grapples Shadow and starts to drag him away but takes a hit from Rayven as he does. As Shadow is moved into view of the flower, it catches his eye as well. Rayven then Shadowstrides and lands a savage blow, shredding Smash’s chitinous armor. However, as Rayven tries to retreat Smash lands a critical strike on both Ray and Shadow, though Ray’s adamantine armor protects him from the worst of it.

Sinsear lands his Dagger of the Mind on Smash, with debilitating results. Smash phases himself and Shadow next to the flower. Nerion casts mirror image on himself, inspired by the effectiveness of Smash’s defense. Shadow charms Smash and moves out of his grip but can’t seem to bring himself to leave the flower. Ike grabs him and Sinsear, breaking their view of it once again. The flower suddenly absorbs all light from the room, leaving only itself visible. Sinsear focuses on the only thing he can see and blasts at the flower. Nerion also attacks the flower, landing a critical firebolt. Shadow does the same.

The flower returns the light to the room, revealing that Smash is no longer visible. The flower once more wraps itself in thorns to deflect incoming damage. The group looks around for smash and Shadow preps a hold person. Smash reappears, wrapped in thorns. Shadow hits him with the hold person, and fourth time’s the charm it actually takes, momentarily stalling him. Ray tries to strike but misses and takes Smash’s counterattack. Smash refreshes his illusions as Sinsear lands another mental hit. Smash’s fist begins to glow as his form continues to change. Ike tosses a dagger, poofing an illusion. His second dagger hits and, empowered by Sinsear, lands a critical blow to both mind and body.

Smash then mentally tries to bribe the party offering power if they join him. None of them deem it worthy of a response. Nerion lands another strike, hobbling him. Smash’s nerve breaks and he turns to run. With Smash out of line of sight, Shadow turns to the flower and disintegrates it. Smash lets out an agonized scream and continues to run. Ray fires an Umbra Bolt but misses due to smashes cover. Sinsear picks up Ike and yeets him at Smash. Ike tries to grab him and bring him back to the party but in Smash’s heightened state of fear he is able to squirm out of his grasp. Nerion then dashes to him and teleports on top of him causing a deafening boom. Shadow misty steps closer and forces a fireball into Smash’s mind burning him from the inside out.

The spirit of the monastery’s founder appears above Smash’s failing body, and the group recognize it as the ghostly monk they saw on the mountain path, but now in his full vengeful power. He strikes down at Smash, taking his spirit and obliterating his body.

As the group makes their way out, the remaining monks help clear the path. They see that the corrupted influence has been removed and the founder’s crypt has been restored. Some loyal to smash run but they are hunted by the monks remaining loyal to the founder. Shantus is found and returned to Berbutt; cue tearful reunion. Berbutt offers to customize one of the remaining Bitter Sacrifice ships for the party to use to continue its journey and the group readies itself for some swashbuckling.

Level to 15 at long rest.

Session 80 - 13th Rowen
22910(after session another 25k) GP + 8200 Bank Note + 10 Gold Bars 500 gp each 30 Concordance
Smash’s Mom’s Basement:

With the death of Smash, the monastery was now leaderless again. The remaining monks were hunting the more loyal followers but those that stayed led the Myrkulites to the treasure room. In it they find $25k gold and a manuscript that increases your str when read.

Back to the crypt where the remains of Smash and the strange flower lay strewn about the floor… A strange power calls to the group from the battered petals. Rayven picks up one of the petals and a strange look gleans in his eye. He licks the flower. Immediately he is overcome by the desire to ingest this delectable delight. The group steps in and saves him from… something

The petals psychically connect with those that touch them and offer them a symbiotic relationship. Let them live and they will grant you a smidgeon of its power. It would live inside your mechanika slot in your armor. Everyone hesitates at the offer but the Hero decides to take decisive action. He eats the flower and gains power.

They place the remaining petals in stasis for further consideration.

The monastery finds leadership in Ike and he presses them to continue their combat studies but also, with the assistance of Nerion, guides them into the bony clutch of Father Bones.

In town, the adventurers return Bernutt’s son to him, he points out another ship has arrived in town that has intricate vines carved into it and the captain is awaiting payment for the ship. The team convinces him with gold and… promises of gold to continue in their service. He will stay with them for three months but ultimately will continue with them at their behest.

Berbutt’s company, Galley-La-La, begins work on the ship and creates a wooden edifice of Myrkul crushing a flower on the front. The group christened it, Weed Killer.

Nerion seems to lose a few days of time as he has felt the need to bulk up.

At that point kids freak out.

23,720GGP + 8200 Bank Note + 10 Gold Bars 500 gp each 5 Concordance, 15,926G in Ike’s Monastery

We start in the water in our new boat next to a whirlpool. Nerion jumps in with freedom of movement. Rayven casts shadow stride and sees the portal down the whirlwind, he also sees what looks like plains, grass lands, coral reefs and rocks with a sunken ship. I come back out and explain what I see. Nerion enters the portal. He looks around then stands guard as the rest of the group enter the portal in various ways. Using a spy glass I see all areas look to be affected by the sea except towards the ship. To the west I see the ship, it seems to glow. We head to the ship. Upon reaching the ship we see it’s manned by undead, so we try and recruit them! After much back and forth and communing with Myrkul they see the dark in us and join us, they also point out their treasure chest. The treasure is 810 gold an many health pots which get distributed amongst us. 4 choose to serve Myrkul directly (and thus Myrkul cuts their land bound coils), the rest attached their souls to the ship wheel, and we take the wheel with us.

We head to the tentacle area in the north which is the coral and encounter a bunch of sharks. We smack them around and run into Gamera the turtle but leave him alone and kill some crocodiles instead. More battles to come….

Session 82, sometime past the 13th of Rowen
23,720GGP + 8200 Bank Note + 10 Gold Bars 500 gp each 5 Concordance, 15,926G in Ike’s Monastery
(810gp in Rayvens pocket)

The crocs and sharks are dead. Rayven approached the giant turtle and attempted to make nicey nice with it. He succeeded after feeding it some shark carcasses. He named it Gamera (Gam - Er - Aaaaah).
Well done mighty Jade Lord’s apprentice!
As a side note, during his attempt to dominate the beast, he somehow increased its intelligence. It may be smarter than Rayven now. Time will tell.

Meanwhile, Nerion has succumbed to the ants in his panties and rushed forth to go find more things to destroy. He came across more crocs and beat them into luggage, except for a very large one he only subdued so Rayven could try and cajole it.
At this time, a flock of water elementals approached and attacked.
As the party battled the flowy things, Rayven fed a potion to the croc and used his Jet Eye mind tricks to dominate it like he did the turtle. Another success! Sinsear thinks he named the new pet Pig, but is unsure.
The combat continued and the elementals were vanquished by spell, blade, and some big turtle teefs.
The ants in Nerion’s panties have not subsided! He sprinted on, leaving his party behind. Around one of the next turns, he discovered a room full of fish men. They seem peaceful and benevolent, but Nerion concluded they might taste like tuna, so he engaged them in a ferver.
The party finally caught up to the spastic Nerion and joined in the fray. Physical violence, magical explosions, and a little bit of thinky think stuff from Sinsear wittled the fish man forces down rather quickly. Of note, Ike was able to land a powerful clap to the sides of the main fishman’s head, causing it’s goldfish eyes to pop completely out of it’s skull. A very satisfying sight.
With the last of the fish men fried by Shadow’s bolt of fire, the party collected itself and pondered the next course of action.