Myrkulverse D&D Campaign Log - Iron Kingdoms

The entire party continued the fight. We lost Whosdad but were able to kill the Death Knight. The hero feels like this encounter was completely against him.

Same Day

Nerion the Hero gets smacked down immediately begging Rayven to save him to no avail. Rayven takes the Tentacle monster down to bloody, a hair from crit before going down himself. Ike gets him a hair’s breathe from death, causing the creature run for it’s life and summoning 36 creatures to hide behind making it impossible to get to him and thus being overwhelmed and loosing the fight.

We come back to our Temple at the Jade lord. David Stieffle speaks to us from the air congratulating us. Jade Lord announces he is looking for a new Regime, he wants an heir, he picks Rayven.

We’re all offered to choose different classes, all of us choose except Sinsear who is rewarded 1 feat and 2 skills for staying the same.

Casteus 28th
6 months have passed while the party was transforming into their new personas.
Upon our return to Jack, The Jade Lord in the shadow version of his temple, we are granted each a cube to serve as our Phylactery (not prophylactic as Nerion was hoping). We were told to store them in a safe place. Nerion’s immediate stash choice was frowned upon by Myrkul. The cubes were also different colors for each of the party; red for Nerion, black for Ike, green for Rayven, gold for Sinsear, and blue for Whosdad. We assume Whosdad gets one for use in the future and he should take it as a good omen.

We return to the prime plane at one of the keeps. We are greeted by Devin Thinklefort who says he our new trade master. While we are still dirt poor, our keeps have been repaired and are starting to prosper. Nerion even got a tithe of 300 Platinum pieces. The keeps are also staffed with some of the undead creatures we previously fought.
Many of our associates have arrived at the keep and have settled in. Nerion goes on a private “walk” with Leo. Eyebrows are raised but no one says anything.
Magnus and Dieter have been working on things while we were gone. Dieter has presented Ike with a new staff. It has some unusual properties that look entertaining. Nerion whined to Dieter about needing more cheese on his armor. A fondue pot is set up and cheese is being secured.
On the way to meet Magnus, we learn he has brought his undead crocodile with him. Nerion falls into it’s enclosure and gave it a cuddle. Magnus has created another Infernal Adrenaline potion for Rayvan, who swooped it up quickly. Ike is reunited with a wolf pup he left behind, although now the pup is much larger and quite venomous thanks to Magnus.
As we are about to relax, we are interrupted by one of the Sending stones. Cassius from the Crimson Dynasty needs us to honor our obligation and come help with a problem. He opens a portal for us, but as our luck would have it, it summons an infernal.
It blinks its eyes, and is immediate obliterated by the party. Whosdad blasted it with a Finger of Death removing almost half its health. This is followed by Ike beating the crap out of it. Nerion just completely whiffed his attacks, and Rayven landed the killing blow with his mighty hammer. Sinsear just sat watching slack jawed and did nothing.
Nerion complains he SHOULD have done the most damage. We tell him it’s ok and he can prove he isn’t more than just a pretty face in the next fight.
We enter the portal and arrive outside a cave. Xyla is lying on the ground and Cassius greets us with a request to go in and kill one of Petals henchman. He says they cleared out some riff raff and therefore want 2/7ths of the treasure inside.
The party squares up and approaches the cave…
(end of session)

Casteus 29th

Party Coffers - 3314 gold

The party starts outside of the mine surrounded by glowing green minerals. We gingerly go to the start of the mine, wary of traps. We proceed inside to immediately spot Sting, who Whosdad hits with a mental prison spell, almost immediately taking him out, only to discover that it was an illusion, we find a potion that creates a smoke cloud on the body after a quick Arcana check. We find a statue that seems to lead somewhere but its missing a cube like thing that seems to be a key. We then find a room where someone calls out to us, Ike picks the lock and we are ambushed by yet another Sting mimic and what appear to be 2 cultists.

Battle ensues, Sting hits maneuvers, a cultist gets impaled on a wall. Smoke bombs start going off, cultists go down, and then sting goes down, knocked out by Ike. We then find another Sting mimic in a cell, but he seems to not be crazy. He knocks himself out by bashing his head against a wall, we then restoration him and he transforms into a commoner. Moving again we discover another room with some alchemy equipment, and another Sting mimic that Nerion knocks out then we leave while Ray backstab the shit out of him.

Nerion continues on alone and springs a trap, while we’re all still in the room. Nerion misses like, 3 eldritch blasts. Whosdad comes and blasts the guy away with an insane firebolt, Sinsear follows up with the same before Ike comes running along the wall for the finishing blow. We find a chest full of copper coins. I pick one up and inspect it, then put it in my pocket. Ike and I stir the coins lovingly. It then turns into a Mimic. We kill it and gain 2 gold.

New Party Total : 3316

We start opening the Sarcophaguses, Ray finds a silver chain that Whosdad identify at least as magical, but doesn’t know what it does. We enter the next room after Ike, our lockpicker extraordinary and find nothing of note.

Whosdad then remembers that he has a spell called Passwall and just opens a door into the wall behind the statue. We end the session coming face to face with a monstrosity and several minions.

The session ends before combat begins, as both parties stare at each other in shocked surprise…

Casteus 29th - 3316 gold - Lair of Bitter Sacrifice Lieutenant Sting

The Party Stares in shock at the group of infernals lying in wait behind the false wall. Rayven quickly infuses the party with extra necrotic damage and Nerion readies his weapon. Nerion then dashes into the back of the room where a lone cultist stands, dragging Ike and Rayven with him on a wave of dark energy. Rayven blinds the cultist before the smaller demons run at both groups, yelling taunts as they go. Sinsear and Whosdad take down the two that rushed them as Ike takes down the demon that taunted him before failing to stun the cultist.

The Huge Infernal hits Nerion with his sword before Grappling Rayven with a claw. Rayven escapes the grapple and strikes back at the Infernal, Highlighting its weaknesses for the rest of the party. Nerion lays out another infernal foot soldier and weakens the large infernal and Sinsear subsequently bloodies it. The cultist suddenly raises more of the infernal foot soldiers before Ike responds with a combo that knocks the cultist into a daze. Whosdad fireballs several of the infernals exposing the huge one’s resistance to fire. Nerion finishes the Huge infernal and Sinsear finishes the last of the foot soldiers. Rayven knocks out the cultist, graciously leaving the killing blow to Ike who absorbs his soul. Every corpse in the room immediately explodes upon the cultist’s death, spewing acid at the party.

After taking only a few seconds to assess their wounds, the party continues on.

Whosdad summons an Arcane Eye to scout ahead and gets a pretty good look around the next few corners before his spell is mysteriously cut short. The party continues forward into a room with a Sting clone who says he has wares if we have coin. He offers Rayven 3 glowing gems for a look inside his mind. Rayven accepts but attacks immediately after the gems are handed over. His strike knocks the clone’s brain straight out of his head. The brain suddenly grows a body with 4 arms and attacks, grappling Rayven. Nerion responds by stunning it and the group quickly finishes it off.

Ike and Whosdad proceed into the next room, finding 4 prisoners. They tell them to hang tight and hand them some mead. Meanwhile Rayven moves down the hall and is attacked through a gate by another Sting lookalike. The group comes to his aid as Rayven rushes into the room to attack, triggering an explosion at the entrance. Ike follows in to keep the hellhounds from finishing off Rayven, killing one but taking heavy damage from the others. Whosdad fireballs the Sting and the remaining hounds, narrowly avoiding the critically wounded Rayven. Nerion attacks the Sting clone, exposing a vulnerability. The Sting returns fire but is disappointed by his immunity to poison, he then switches targets to Ike, landing a sneak attack and critically wounding him as well. Rayven then takes advantage of Nerion’s setup and obliterates the Sting. Sinsear patches up Ike who finishes off the remaining hounds with Rayven’s help.

After considering a short rest but dismissing the idea as a poor strategy, the party gathers their strength for what appears to be the final confrontation.

Combat begins…

A strange magical barrier confronts the group. Hesitation and concern rolls over the party but, as a leader, the hero knows he must sometimes put his own life at risk.

With the confidence that comes from experience, the hero tests the field of battle and discovers a dastardly trap of infernals and Sting(s). Inspired by his courage, Rayven decides to enter the battle. The Hero sizes up the situation and issues a tactical regrouping. Rayven, wanting to show his bravery for his leader, doesn’t follow orders and is quickly cut down. Sinsear runs into the foray and debuffs some of the enemies but does not heal Rayven.

One of the infernals gives chase and attempts to block the team. The hero and his apprentice lock eyes, they both know it is time to use executive force!!! The rest of the party is bewildered by the vulgar display of power as Ike and the Hero thrash the buglike infernal. An unseen force takes note and plots against the duo.

The buglike infernals death gave the hero a chance to rez and re-rez several of the party members but they flopped up and down like a fish out of water. Sting makes use of a powerful cannon to clear the area, the party notes it would be a good addition to Sinsear’s armament.

Ike manhandles Sting like a parent correcting a child throwing a tantrum. After being forced to use the corrupted health juujuu pots, Sting really wanted to stick us good. Whosdad super novas and area and cleans house. Sting fails and was pulverized.

Casteus 29th - 6659 gold - Lair of Bitter Sacrifice Lieutenant Sting Session 54

We loot up the area (Loot will list at the end) and head to the other party to split the rewards with. Rayven wears the bag of handy tricks. Before we get to them we see a Mysterious Stranger standing behind a table selling wares, he was not here before. He offers us 3 items, a Doom Hammer, Chainmail or a Sacral Dagger, all three pieces are very powerful. But something is obviously off with this guy and not one of us trusts him. Rayven, the only one who can use a Doom Hammer waves him off, he uses his brain instead of greed. The group waves off the chain mail when we notice Nerion is drooling over the sacral blade chanting “We will buy this, I need this, Guys GUYS, we HAVE to get this”, he then plops down 5 thousand gold for it with weapon lust in his eyes. We eventually find out the weapon is cursed and takes life from the user on any creature hit. Thanks Hero!

We release the 4 prisoners before we find the other party, but we are sparse with what we tell them we looted. We do split the gold with them as agreed upon. One of their party is showing us a jade hilt with a missing blade and a broken soul cage, Rayven feels a pull to the blade. We buy the soul cage for 2K. They ask about the cannon, we redirect the question and discuss them joining us in our adventures so far from home (we’re 2 months travel time out). They agree and we agree in return to a 50% cash split. Rayven then tells everyone the scroll is a map to a meeting with Petal 3 days from now. We decide on a very careful scouting trip to see how well Petal’s place is guarded, we’re sure the Hero’s stealth can hold up to it, if not we have extra members now.

After that we hope to hear about the dagger and what’s needed to complete it.

The end.

Loot Below

Our first Legendary Reagent, 3 void root (rare), 3 mandragora (uncommon), 1 mandrake root (common)

3 Studded leather and 3 fist weapons (see below for weapons)

Weapon (Gauntlets) +1, Uncommon

While wearing these gauntlets, you can make a melee weapon attack with the gauntlets as an action. On a hit, the target takes 2d8 slashing damage. Additionally, the Slashing Fist Gauntlets can be used to make a bonus action attack, but this attack deals only 1d8 slashing damage. The gauntlets can also be used to deliver a powerful force strike as a reaction to a creature that moves within 5 feet of you. The target must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take 2d8 force damage and be pushed back 10 feet. On a successful save, the target takes half damage and is not pushed back.

Special Note: These gauntlets are powered by a limited amount of magical energy and it’s special ability can be used a total of 3 times per day.

Life Drinker (Nerion’s Blade)– 5000 GP Weapon Type: Sacral Blade 1d10 (1d8) Sword, versatile Rarity: Very Rare, Requires Attunement Properties: +2 bonus to attack and damage rolls. When you reduce a creature to 0 hit points with this blade, you regain hit points equal to your proficiency bonus. You gain advantage on attack rolls against creatures with a bloodied condition (below half their maximum hit points). Whenever you hit a living creature with this weapon you deal an extra 1d10 necrotic damage.

The Arcane Bolt Cannon +2 The Arcane Bolt Cannon is a sleek, futuristic-looking weapon that appears to be made primarily of a lightweight, durable metal alloy. The barrel of the cannon is long and narrow, and has a series of intricate runes and lightning bolts etched into its surface that seem to glow faintly with arcane energy. The weapon’s grip is curved and ergonomic, with a series of buttons and levers that control its firing mechanism and activate its special ability. Mounted on top of the weapon is a small, circular device that appears to be some kind of targeting system or rangefinder. Originally designed for use by warjacks on the battlefield, the Arcane Bolt Cannon is a devastating ranged weapon that fires bolts of pure arcane energy. The weapon has been retrofitted by a mechanick to allow it to be wielded by Sting within his Tendril Tail. Damage: 3d10+2 force damage on a hit. Properties: Heavy, Two-Handed, Ammunition - Large Shells (range 200/800), Loading (Only one shot per action. Period.) Special Abilities: The Arcane Bolt Cannon can be fired once per day as an action to unleash a devastating blast of energy that deals an additional 10d10 force damage to all creatures within a 30-foot cone. This ability also requires bonus action to activate, can only be used once per day and requires no ammunition.

Tan Bag of Handy Tricks This plain looking tan leather bag is magical. As an action you can reach your hand into the bag. Roll on the list for Tan Bag of Tricks as part of this action. You summon a hand puppet of whatever creature you rolled for. You can summon up to 5 hand puppets at a time.

Very Bright piece of full plate armor, super shiny & pretty +2

Suit of Chain mail, beaten up but taken care of +1

Set of leather armor glowing green +3 Pulsing leather armor

2 SMall Pots

2 Medium Pots

2 Large Pots

Magelock pistol, it’s a piece of art +1 Delicate

Casteus 29-(whatever the next month is) - The Bloodstone Desert(?)
Session 55
3695 gp and some goodies identified further down.

The party has taken a long, well deserved, rest. We debated about our next course of action and it was decided we would go look at the meeting place and determine if an assault was feasible. As an alternative in the event it was too daunting, Rayven has purchased the Jade Hilt for 3000gp so we can go in search of the blade.
Cecil also explained the red gem in his possession is also a magic item with a quest attached. Upon close inspection it seems like it’s insides look like a bubbly liquid similar to blood.
Cecil suggested we go to Dustland to seek more information on these items.
We then departed for the fortress.

1st day.
Day time
Nerion and Xyla held a puppet show for Autra the cleric. Nerion seemed to be angling to have her join our group on a more permanent basis. Sinsear frowned on the idea of a non believer being part of our party.
Night time
Ike and Whosdad worked on their professions, Poison and Potion respectively.
Ray drank with Darren. Nerion goo goo’d over Autra.
Sinsear infused Ike’s staff with Returning so he wouldn’t leave it behind. In corpses.

2nd day.
Day time
Rayven drank with Cecil as we walked. They made some talky talk about stuff.
Ike talked to Xyla about how her situation was going. She told him she now feels footloose and fancy free, but is also very attached to the Crimson Dynasty. Ike pouted inwardly.
Xyla also informed Ike that more incidents with the Bitter Sacrifice have occurred. She is not sure if they are OG or just copycats.
Night time
Rayven drank with Cassius. Yes, Rayven drinks a lot. Shocker! Sinsear believes this is due to cheese, but isn’t totally sure.
Whosdad showed off his skill at potion making for Cecil. Cecil attempted to do some gathering, but peed on the herbs he was trying to collect. Cecil is a whacky guy.
Nerion continued to put the moves on Autra.
Sinsear poked various people with his Mage Hand. Sinsear can be… problematic.

3rd day
Day time
Nerion continued to defile himself in front of the heretic. Sinsear pondered asking Whosdad to create a slow acting poison to remove this possible threat to Myrkul.
Night time
Ike talked a bit more with Xyla. They spoke of the trees and the little forest critters, but her position hasn’t changed.
Rayven talked to Cassius (yes, while drinking). Rayven admitted the idea of assaulting the meeting might be some bad juju at this time. He then tried to weasel Cassius into some free stuff, stating it was for the good of the nation. This ended up with us gaining the red gem, but owing another favor to the Crimson Dynasty (and 3000 more gp). The party wondered if Rayven was the right person to strike further deals.
Cassius does agree to creating some teleportation stones for further possible interactions.

Arrival!!
We reached an area a few miles from the meeting. Having a very large cannon with a scope on it, Sinsear is chosen to fly invisibly and scout the meeting place. It only takes a couple of stabs to send Sinsear on his way. He scouted and returned with the following information. The meeting place is a fortress. There are many fully manned and alert guard posts. There are hundreds of supplicants arriving at the meeting. No lieutenants were visible. Our merchant buddy (Slick Willy?) had a table but no one seemed to notice him.
Upon Sinsear’s return, Whosdad sent an Arcane Eye to go see what he could see. Why this wasn’t done in the first place? Don’t know. Through the Eye, Whosdad saw a lounge with people drinking and shooting. Looks like rednecks exist everywhere. The Eye poofed the moment he tried to enter the fortress, suggesting another of those pesky anti-magic barriers.
We have had enough of this silliness, so the party departs for Dustland in the Southwest.
When we arrived, we found a smattering of decrepit buildings along with one nice one. There is also a tavern called the Rustler’s Roost, that Rayven sniffed out immediately. (We were also directed to look there for a man named Thorne by a townie).
Inside the tavern we met the bartender Sinsear called Moustachio (a well deserved name), and Busty the bar wench (also very well deserved). Luckily we also encountered Master Thorne, the Treasure Hunter. Thorne takes a shine to Rayven and they talk about some useless things. He agreed to help us look for the Jade Dagger blade, asking that he be allowed to come along and receive a portion of the loot. We agreed on the condition that any item we deemed important was not to be included in the division. Thorne was also gracious enough to identify some of our items.
After we learned all this, Nerion announced he was planning a solo infiltration of the fortress. The party waved and watched him go off to almost certain capture and execution.
End of session 55

Phat Lewts:

+1 Delicate Magelock Pistol Weapon (firearm), uncommon
This intricately designed magelock pistol is a work of art, with delicate etchings and filigree adorning its metal frame. Though it is visually stunning, it is also a finely crafted firearm, capable of deadly accuracy in the right hands.
Damage: 1d10 piercing
Range: 40/120
Properties: Finesse, light
Ammunition: This weapon requires ammunition to fire, which is stored in a small chamber within the pistol’s grip.
Reload: This weapon can fire only a single shot before it must be reloaded. Reloading the pistol requires an action and uses one piece of ammunition.
Benefit: Once per long rest, when the wielder rolls a critical hit with this weapon, they regain one expended spell slot of 1st level or higher.
Flaw: This weapon is delicate and requires careful handling. If the wielder rolls a natural 1 on an attack roll with this weapon, it becomes jammed and cannot be used again until it is repaired during a short rest. Additionally, if the pistol is ever exposed to extreme heat (such as in a fireball spell), it becomes warped and loses its finesse property until it is repaired during a long rest.

Pristine Full Plate +2 (claimed by Sinsear)
Armor (heavy), very rare (requires attunement)
This suit of full plate armor is beautifully crafted and seems to shimmer in the light. It has a bright, silvery finish and is adorned with intricate gold filigree.
Properties: AC: 18 Weight: 65 lb.
Benefits: Once per long rest, the wearer can cast the spell “Heal” on themselves without expending a spell slot. Once per long rest, you can use an action to activate the armor’s radiant aura. For the next minute, any creature that starts its turn within 5 feet of you takes 2d6 radiant damage.
Flaw: The armor is highly conspicuous, and the wearer has disadvantage on Acrobatics and Stealth checks while wearing it. The wearing is ABSOULTELY recognizable after being seen.

+1 Rough Chain Mail
This chain mail has seen much use, though structurally sound its chains are jagged on the exterior.
Benefit: Any creature who attempts to grapple or hit the wearer in melee take 1d4 slashing damage.
Flaw: Some of the jagged chains poke the wearer on the inside as well. When donning or removing the armor the wearer takes 1d4 slashing damage.

+3 Pulsing Leather Armor Armor (leather), Legendary (requires attunement)
This finely crafted suit of leather armor seems to pulse with an otherworldly energy. The wearer gains a +3 bonus to AC and has resistance to lightning damage.
Benefit: Whenever the wearer is hit by an attack, they can use their reaction to release a powerful electrical shock in response, dealing 3d6 lightning damage to the attacker.
Flaw: While wearing the armor, the wearer is vulnerable to thunder damage. Additionally, if the wearer takes thunder damage, the armor begins to crackle and spark uncontrollably, causing them to suffer disadvantage on Dexterity (Stealth) checks and Attack Rolls until the end of their next turn.

Red Gem
Sinsear thinks this is possibly an Efreeti testicle.
Attaches to an item and grants it the flame property.
More can be learned visiting a location Southwest of Dustland

DATE: Trineus 9th
SESSION: 56
BANK ACCOUNT: 3695 GP

RETCON: Nerion decided to scout the enemy meet-up, this will be in a separate post.

Nerion catches up to the party the following day at around midday and shares what he learned.

Sinsear had an excellent insight (not a roll) that the robe colors match our phylacteries.

We begin the session in Dustland, a town on the edge of the desert, south/southwest of Pedals fortress. It is a fairly small town with a niche of being able to find rare items if you know where to look.

We are at the bar talking with Thorn Stoneheart, Nerion asks about Sandwatch, attempting to get more information. He then asks how we got down to this part of the desert without knowing that. He said that some people will skip Sandwatch and go to Scornfort, about 11 days or so apart. Nerion then asks about the Abyssal Fortress, Thorn says that’s almost as important as Conquerors Bridge for resupplying the other fortresses with supplies. Conquerors Bridge and the Abyssal Fortress are on waterways that have sea access to supplies.

We go visit Thorns Mistresses to see what wares she has, her shop name is the “Magical Thornier”. She is a middle-aged, fit, Signaran woman named Tilda.

She has in stock:

  • 3 Greater Healing Potions (150) 4d4+4
  • 6 Superior Healing Potions (450) 8d4+8
  • 4 Supreme Healing Potions (1350) 10d4+20
  • Gloves - These give you the dexterity of someone whos been a cutpurse their whole life (19), the downside is that if you have nothing in your hand is that you’ll be picking your nose. (2k)
  • Dagger - looks like an icicle, with a handle that just seems to be cloth wrapped around it. (1700) +1 1d4 dagger with returning and does 1d6 cold damage.
  • Iosian Armor (Elven Chain shirt +2) - can wear without any proficiency (4k)

We then ask her to appraise our items:

  • Mage Pistol - (~3k)
  • +1 Rough Chainmail - (~2.4k)
  • +3 Pulsing Leather Armor (~18k)

We trade her the pulsing leather armor, and then buy all the potions and the dagger for 10k gold, 9.8k for all the potions, and give her a 200g tip, she writes us a note for 8.2k gold, redeemable at any bank.

Effective Gold: 11,895 GP
Physical Gold: 3695 GP
Bank Note: 8,200 GP

We thank her for her business and retire upstairs. She tells us that dinner will be ready in a bit. Calamity timer hits zero? Thorn returns home. he comes and knocks on our doors. We go down and sit at the table while Nerion prays. Nerion scouts out upstairs and gets shocked when he tries to open a door. We all hear him go down hard and we find out that ain’t nothing up there.

We regal Thorn with tales of our travels. After dinner, Thorn takes us up to his room to show us the research. He hands each of us a leather-bound tome and asks us to look for 3 images close to each other in one of the books. It depicts a moon, a constellation, and a door. We find the image and he tells us that the place we need to go to is in the east. He says we need jade to get in, but a specific jade hilt for one of the statues. The location is about 4-5 days away.

We go to sleep

DATE: Trineus 10th
Effective Gold: 11,895 GP
Physical Gold: 3695 GP
Bank Note: 8,200 GP

We buy rope (100ft) (5G) and thieves’ tools(10) for 15 gold
Effective Gold: 11,880 GP
Physical Gold: 3680 GP
Bank Note: 8,200 GP

We travel through the desert, Whosdad has 2 heat exhaustion and Ray has 1. Whosdad has disadvantage on ability/skill checks and speed is halved, Ray has disadvantage on ability checks.

We descend into the dungeon. The group decides risking a long rest with the shifting sands is too risky.

Nerion uses the ice-core up Whosdads ass, rolls a 20, and rapidly cools Whosdads core. Whosdads exhaustion is completely removed as a result.

Nerion tries on Ray as well, but he clenches too hard and it does nothing.

The room is covered in sand and after some investigating we find the missing jade jilts to fit into the 4 statues.

The statues are of 2 women and 2 men, Gober female, Ogrin male, Iosian female, Human male, and the hilts have lines. The lines are flat, wavy, and spiky, and with varying designs.

Ray put the line into the human, it turns 360, it clicks in, and nothing happens (which is good). Nerion tries the jagged one on the Ogrin statue, and it fits snugly. but then another foot of sand is released into the room. Next, the wavy hilt goes into the Iosian. It turns 360, clicks in and nothing happens (which is good). Thorn shoves the oval one in the Ogrin and it turns and clicks in and nothing happens (which is good). Ray shoves the triangle one into the Gober, and it turns and clicks in. The sand is then drained as we solve the puzzle.

With the statues all turned around, a wall drops down and a door is visible at the end of a short hallway. We check for traps and find none and proceed. We open a door and find a bone dragon thing inside that then breathes something at us. Combat begins and we start next session again something…

Summary:
DATE: Trineus 10th
Session: 56
Effective Gold: 11,880 GP
Physical Gold: 3680 GP
Bank Note: 8,200 GP

Session 56 - Trineus 16th - Early Morning - 3680 GP + 8200 Bank Note

As the door opens, Nerion is hit with a blast of necrotic energy which dazes him. An instant later, the party sees the source of the attack: a shadowy dragon. Sinsear casts Haste on Ike and Rayven walks in and casts Shadow Forge to enhance the rest of the party’s damage. Whosdad blasts it with a firebolt after which Ike runs in and lands 6 hits, doing critical damage. Thorne charges the dragon and lands a solid hit leaving the killing blow to Nerion. The suspiciously weak dragon begins to dissolve, and it becomes apparent that it was being projected from a now broken device, which Sinsear pockets to examine later.

The group then investigates the room. Finding no indication about which of the three doors to choose, Nerion is about to kick down the middle door when Ray says that he feels drawn to the left one. Nerion switches to that door and sees a room filled with statues. In the middle of the room are statues of a Gobber and an Ogren holding out their hands, surrounded by Imps. The imps have a tongue made of a more translucent material than the rest. At the back of the room is an incomprehensible sign. After some study, Rayven and Whosdad manage to decipher: “Trials that were passed must be remembered, devotion must be rewarded, suffering must be ended.” This sign is flanked by two female statues holding bowls with indentations in the bottom. Another Imp stands between them with a ruby and emerald for eyes. Rayven thinks that the gems would fit the indentations. Rayven then adds the oval and triangle hilts into the Ogren and Gobber’s hands, just as they were in the entryway.This causes the imp with the gems to widen its eyes allowing Rayven to remove them. He places the Ruby into the left bowl which fills up with liquid. He immediately tastes it and the door slams shut. Nerion sees it closing and manages to just make his way inside leaving Whosdad and Sincere, who had retreated in case something was set off, outside. Ray determines that the liquid was a healing potion, recovering some health. Nerion sees this and immediately takes a gulp. Rayven then adds the Emerald to the right statue and it fills with a green liquid. A panel then opens, revealing two more gems, less perfect than the first. The door then unlocks and Whosdad investigates the green liquid, determining it to be necrotic resistance potions. We bottle up the remaining liquids (2 healing potions and 4 necrotic resistance potions). Rayven inserts the cloudy gems into the imp’s eyes and a panel opens at the front of the room with a scroll and a yellow cloudy gem.

The scroll reads:

You’ve Found my resting place, and clearly you put others around you before yourself. My trials are tough but fair, I know you’ve come seeking my greatest creation, the Doom’s Edge. I hope you are worthy to wield it and bring balance to the world yet again. I grant you the knowledge of what you’ve found. May it help you, but know that if you perish here, your soul will join me in the afterlife and we shall watch together. -Darius Shadowbane

With this message comes knowledge of the gems that we found. The cloudy gems are augment gems. They grant 3d6 damage as a reaction to being struck once per short rest in armor or 3d6 damage on every attack to a mundane weapon. lightning, fire, and necrotic. The emerald and ruby are retrieved as well and though mundane, are of superb quality, worth at least 1000 gold each.

The group then backtracks and enters the room that was on the right. It contains 4 sarcophaguses and has squares on the wall that look like they used to contain paintings. Ike opens a sarcophagus to see if it contains a painting. He finds 4 ghosts instead. The spirits are wielding scythes and begin wailing psychically at the party, dazing Sinsear and Whosdad. Whosdad retaliates with a chain lightning and recognizes them as Specters. Raven shoots a bolt of dark energy at one and nerion hits another before disappearing into the shadows. Ike then impales one with Dark Precience and punches it into oblivion. Sinsear attempts an attack but in his dazed state misses terribly. Thorne seems inspired by this performance and whiffs his attacks as well. The specters then attempt to possess Sinsear. They fail in this attempt but manage to daze him again. Whosdad firebolts one and then hides around a corner. Rayven pulls his shotgun and blasts one away before retreating as well. Nerion lands another hit and disappears once more. Ike finishes off another Specter and after Sincere and Thorne take aim at another, Whosdad takes it apart with a firebolt. Blood Man ™ aka Nerion reappears and lands another strike and Ike finishes off the last Specter with his shiny new Ice Dagger.

The group then proceed to loot the sarcophaguses and find what the rest of the dungeon has to offer.

Session 58 - Trineus 16th - Early Morning - 3680 GP + 8200 Bank Note

The party approaches a closed door that’s guarded by 2 statues that we talk to, discovering we can enter two ways, battle them or solve a riddle. Making the wrong decision we spend the next 2 hours trying to solve the riddle. In the end the statue on the left can answer A-M and the right can answer N-Z thus solving the riddle. We’d still be guessing if a hint didn’t fall from the heavens. We had a choice of fighting something new, or fighting something stronger that we have fought before. We choose familiar but harder.

Entering the room we find a Warbuffed Shadow Drake! Rayven backstabs it, Sinsear shoots it with his new chest cannon, Ike whacks the crap out of it and Nerion chooses to go screaming off to another dimension. After taking severe damage it digs it’s way down into the earth with Ike following. As Ike is smacking it around the rest of us attack also, killing and looting it.

Rayven finishes his quest by giving his dagger over to the last statue who impaled itself on the dagger. Rayven removed the dagger complete and able to kill the regenerating dragon and much much more.

We find a treasure room in which Nerion goes gaseous and heads to the back where it’s safe, Rayven then enters and gets attacked by 4 ghosts. Too bad the Hero ran again. Rayven manages to get two critical attacks off but also takes damage from all the ghosts and gets taken over by one of the ghosts he critted. Ike immediately hucks his staff at Rayven pinning him to the wall (The rat Bastard)! Session ended.

Session 57 - Trineus 16th - Early Morning - 3680 GP + 8200 Bank Note

After defeating the spirits, the group loots their tombs and finds four golden chain necklaces holding a jade dragon and two golden rings with a jade stone.

We move forward into a new room. The room has a set of spikes poking upwards on the opposite side we enter. The immaculately clean floor provides Rayven with a raging clue… we have a Jellonotus Jew ahead of us. After identifying additional dangerous spike traps, the hero almost walks head first into the goober. It goes down.

The next room’s floor has ankle deep sand. It contains eight stone tablets and a door nearby has eight slots. The stone slabs tell a story of a cannibal hunter who would train villagers to hunt then… hunt them to see if they were worthy.

Rayven disovers the magic word is insanity and to add, enters it twice to repeat the madness.

After this room, we encounter a set of golems. Whosdad nukes them and a tough battle ensues. These enemies posses the ability to temporarily reduce health. The hero tanks the lot of them and creates a chance for the caster to open fire on the poor creatures. The session ends with a W.

Session 59 - Trineus 16th - Early Morning - 3680 GP + 8200 Bank Note

The spookiness continues!
We begin the session with Rayven still being possessed by a malignant spirit. It wanted to trick us into the next room so it’s cohorts could turn us into unwilling puppets (I would make a Brandon joke here, but I’ll resist).
Ike decided that pulling Rayven back into our current room was a better option so he grappled Rayven, in a manly way, and yanked him back to us. Ike then pummeled Rayven in the face. We are unsure whether this is to exorcise the spirit or just because it’s Rayven.
Everyone got into the spirit (pun intended) of things. Thorn performed stabbities, Whosdad flicked his little bic, Sinsear punched with gusto.
At one point, Rayven tried to break free from Ike’s grapple, but failed (possibly on purpose cause he enjoyed the beating). Rayven also tried to cast a shieldy damage spell, but Sinsear was johnny on the spot with a counterspell that caused the spell to fail.
During this phase, Nerion shirked combat and became fart incarnate to slip past the spirits in the next room.
Ike finally landed the exorcising punch and freed Rayven from the spirit’s control.

Still severely wounded, Rayven decided to see if he could pass through the next room. Sinsear and Whosdad prepared fireballs while Ike readied his Ice dagger for chucking.
Rayven staggered across the room and… nothing attacked him! He then instructed the spirits to protect us and they seemed to acquiesce. The treasure room beckons!

Sinsear moved into the room and noticed Nerion change from mist to solid, pull a shady, then become mist again. It was determined he was holding on to some of the loot “for safe keeping”, not trying to pull a fast one on his brothers.
Meanwhile, Rayven the Wounded decided to check the other door in the room. To his dismay, he found a gelatinous cube waiting on the other side. It quickly engulfed Rayven and began to digest him. Sinsear (the TRUE hero) rushed forward, pulled Rayven free, and gave him a few healy touches.
The rest of the party then dispatched the cube.

While Rayven took a moment to contemplate almost being dinner for the goop beast, he spoke to the spirits and convinced them to join our cause. Rayven gained lackeys!!
There are 2 Corrupt Casters and 6 Raging Apparitions. They now reside in Rayven’s spiffy dagger.

The party grabbed the pile of loot from the treasure room and attempted to exit the tomb. On the way out Rayven was attacked by another cube. It was quickly killed. But wait, there was ANOTHER cube in the way. Sinsear believes they are attacking Rayven due to the personal lubricant he constantly applies, but he says nothing.

The party finally left the tomb and got a chance to review the treasure acquired.
12 gold bars worth 500gp each - 2 are given to Thorn.
Nerion chooses the Sword of the Spelldrinker
Ike picks a variable weapon called Thornpiercer
Rayven grabs a necklace named Periapt of Reflection
Whosdad receives a staff called Arcanist’s Bowstaff
Thorn is given the Screaming Longbow
Sinsear has not chosen anything
There are 3 items remaining
A belt called The Seat Belt (Sinsear suggested giving this to Cassius)
A pick called Architect’s Disdain
A maul called Forgemaster’s Might
And finally, there is a book written by Darius with insights into the Jade Lord.

Session 60 - Trineus 16th - Early Morning - 3680 GP + 8200 Bank Note + 10000 gold in gold bars


The party walks for about 6 hours before Whosdad casts his mansion spell, taking the form of Castel del Monte, preparing for a long rest during the hot days of the desert.

Whosdad then says everyone’s room is designed however each person wants them to be, everyone takes turns describing their room. Nerions room is just a strip club, Ray has one large bed, Sinsear lays in a sarcophagus, and Ike fucks with the spectral servants ordering all types of food and drink. Whosdad repeats this spell each morning around 8, as the group travels throughout the evening and night.

GANNON - PAIN THING - DO NOT FORGET

naruto shippuden pain GIF

Whosdad calls Adaranth,but Chroma answers, and tells Whosdad that the ring idea wasn’t viable, there are other options. Ike cracks Whosdad’s head for calling out of turn.

It takes us 6 days to return to the town with Thorn.


Trineus 22nd - Early afternoon - Dustland - 3680 GP + 8200 Bank Note + 10000 gold in gold bars

Thorn invites us to hang out if we wish. Nerion calls Dorian, trying to convey that we got information but did not meet the threat with extreme force. We spend the afternoon in a tavern talking about teleportation circles being installed and their drawbacks and benefits in this world. We then talk about if we want Thorn to come into our fold, as a follower or an ally.

After much discussion, we convince Tilda and Thorn to come with us as Trade Masters for our keeps. We agree to help them pack, so they go faster, and after 3 days we set out.


Trineus 26th - Early afternoon - Dustland - 3680 GP + 8200 Bank Note + 10000 gold in gold bars

The party heads back to the Jade Temple (Temple of Undying Servitude). Per our new map, it’s about 15 tiles back to the temple, which is about 30 days. But we stop at Badger Town first.

In an effort to save time, we gain 15 of each common herb and 5 of each uncommon herb. This was based on half of the average of 30d8.

We go to show the chief the book we found on the Jade Lord, and the dagger. The Chief is incredulous and denies this could be the dagger.

RAY THEN STABS THE FUCKING CHIEF TO PROVE A POINT?!?!

Ike and Whosdad go to the bar cause we don’t feel like dealing with this shit. Nerion makes a play at the dagger. Sinsear offers to heal him.

Combat ensures briefly, as the badger RAGES on Ray. Sinsear intervenes, trying to quell the combat. He succeeds. He then asks to see the dagger. He is impressed. Many wow

Oh My God Wow GIF

^^ his face upon inspection.

Ray is asked to stay away for a couple of weeks, as the chief is mad.


Session 60 ends on - 1st of Cintin - Early Afternoon, in Badger Clan Town

Gold → 3680 GP + 8200 in a Bank Note + 10000 gold in gold bars: 21,880 total effective gold.

Session 61 - 1st of Cintin, Early Afternoon - Bristlebur

3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

Xila arrives at Chief Colefire’s summons with her usual surly attitude. Colefire then orders Rayven to face her in an honor duel at dusk. Ray does his best to accept the duel as disrespectfully as possible. While waiting for dusk, Ike and WhosDad gather the best refreshments they can find and prepare to watch the fight.

At Dusk, the party sees that the tavern in the town center has been rebuilt into an awesome fight club. Unfortunately, no one is admitting to being a bookie. Chief Colefire introduces the two combatants as Xila prepares to defend her father’s Honor. Rayven does his best to heckle the crowd but fails spectacularly, only managing to increase their disdain for him.

The two hop down into the pit, Xila shifting to hybrid badger form and Rayven wrapping himself in his Night Armor. Rayven manages to slap her ass as she goes by, further infuriating her. The fight begins with Xila leaping onto Rayven, knocking him prone and pinning him in place. He responds by unleashing the energy in the gems newly affixed to his armor, blasting her with lightning, fire, and necrotic damage. He doubles down and blasts her with his shotgun, Bark. Xila snarls and launches a blast of steam at him but he deflects it with his Dark Shield. Rayven blasts her again, and manages to knock her back but she keeps her hold on him and lands a claw in his face. He changes tactics launches a lance of darkness into Xila’s face and disappears into the plane of shadow, appearing behind her with Doom’s Edge in his hand and landing a vicious blow. Unfortunately, he is unfamiliar with her hybrid form and misses the critical areas he was looking for. Xila quickly adjusts to his change in position and slashes him again with rime coated claws. Ray scowls at the dagger and reverts back to his trusty shotgun, wounding her again but failing to push her away. Xila makes a final leap at him, landing both claws and reducing him to unconsciousness.

After Xila leaves her scent all over Rayven’s face, Colefire takes a moment to speak of the forgiveness brought by the trial of the pit. Though he prevents Nerion from going too far with the humiliation, he invites the remainder of the clan to leave their mark if they wish. Sinsear tries with some success to deter them but Ray still accumulates the scent of 9 different badgers on his body before Sinsear is able to heal him. Rayven gets up and apologizes to Colefire, even gifting him a citrine necklace. He then says that the whole incident was instigated by Nerion and challenges him to a duel for the constant perceived slights committed against him since coming to the planet. He offers a stipulation that the winner gets to take an item from the loser but Nerion doesn’t want to risk the Tome and refuses the stipulation. Rayven seems not to care and agrees to a fight without wager. The rest of the party considers joining in for a tag-team but decides that this grievance should be settled one-on-one.

The next day, Nerion tries to get his new blade reforged so that he can perform the ritual to attune to it as his sacral blade, but is unable to convince Fredrick to put a rush on the job. Sincere considers taking revenge on the clan members that participated in disrespecting Rayven, but decides to wait for a more opportune time when he remembers how shiny he is.

Dusk arrives and the duel is set. This time, bets are openly being accepted with the odds favoring Nerion. For fun, Ike places 100 gold on the underdog. The fight begins with Rayven charging Nerion but missing him with an Umbra Bolt. Nerion closes the remaining gap, Smites him to the ground, and hobbles him with successive attacks. Suddenly, the ring fills with darkness leaving both of them flailing. Rayven misses his next swing in the gloom and so does Nerion who moves away and takes a defensive stance. The darkness then dispels and the arena instead fills with water. Rayven attempts to disappear and backstab from the Plane of Shadow Nerion manages to dodge out of the way. Nerion repeats his first round, knocking Rayven prone and hobbling him. Rayven, getting sick of being on his back, blasts him with energy from his gem encrusted armor which is enhanced by the presence of the water. The bloodied Rayven stands and follows up with a blast from Bark, but fumbles the draw due to the sluggishness from Nerion’s hobble. Nerion triumphantly empowers his blade and lands the final blow.

After Rayven is brought back to consciousness, Nerion offers his hand and says that he has his back, whether he wants to acknowledge it or not. The town is abuzz with the excitement of the duels from the past couple nights. Nerion celebrates his victory by leading the attending myrkulites in a prayer to Myrkul and the celebrations continue into the night.

Session 61 end - 2nd of Cintin, Night - Bristlebur

3580 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

Fourth of Cintin Session 62

3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

Several days of uneventful journey.

Upon entering the hero’s personal realm, he felt his senses come alive with new power and authority. In this area, he could sense threats and had new power gifted to him. This was due to his connection with the Temple of Undying Servitude.

In this realm, two traveling ladies cross the party’s path. One is named Trish and is a delight upon the eyes while her sister, Cynthia, is homely, sickly, and aged. They realize these sisters are mythical beings that can bestow blessings upon travelers.

We immediately begin brown nosing them but it appears even with the most convincing of arguments, they will not visit the hero’s humble abode. Seizing the moment, the hero makes a passing comment… “I wish my ridiculously cursed blade that was sold to me by a con artist had no more negative effects.” The sisters’ ears perk up. They ask for 20 souls in return for such a request. They go into a diatribe about how bad things happen to those souls but the hero is already asking dear Ike for a soul loan.

The souls are delivered to them and Cynthia, for a brief moment, is made to look beautiful. The hero investigates the blade and the most ridiculous side effect is removed from it. No more will he risk being instant killed when he becomes bloodied. Thank heavens but that does not match the verbage he specifically used when talking to the hags.

The hero and his followers reach the Temple of Undying Servitude. They are immediately escorted downstairs to see Jack. The hero had much to say about this encounter with Jack but chooses to respectfully describe the situation as a mild verbal ass tanning of Rayven who had not lived up to the expectations of the Jade Lord. He flaunts the boots and leggings of an armor set for Rayven. Telling him it could have been his if he kept his tiny little knife in the sheath. However, Rayven surprisingly takes this well and offers to Nerion his super OP dagger to hold until he is worthy, which might be a long long time the hero thinks…. and hopes.

They encounter Dana again who has matured due to her tutelage under Jack. She affectionately greets both Nerion and Rayven, giving them a strange ghostly effigy of herself. Wolfy is edited by Magnus and is much larger.

The party talks with Thorne and his girlfriend. They negotiate the same deal for them to also sell their wares for them??

At this point, things become murky. The party is now going to fight each other and strange temporary powers are now on the table for the winner.

Interplanar Arena
The fight starts with Shadow going 70 feet up in the air, Sinsear goes 60 feet up, the rest spread out, Ike hides and Nerion goes gaseous. Rayven crits Shadow in the air nearly killing him. We all start attacking while Nerion hides, Sinsear keeps going up. Nerion then comes out and knocks Sinsear from 130 FT and hurts him. Nerion is super proud of himself and cackles at Sinsear who brushes off the little damage done. We all pound on Nerion bringing him down to near death. More fighting happens and then Sinsear Fireballs Nerion and takes him out. Punches and spells and hammer attacks keep happening and everyone takes damage, Shadow gets a bloody black eye from Rayven. Nerion pulls out a mystery rule and he is retroactively alive and sneaky and somehow has a 3rd potion and is magically alive again, which happened after everyone took their turn and had no chance to affect the outcome. Nerion is destroyed by Shadow with some kind of Godlike spell, Nerion’s body disintegrates and the rest of us bathe in the warmth. Then Ike hits Sinsear taking him down to a bloody mess, he seems down to the count. I mercifully sent him to the gallery. Ike then kills Shadow. It’s down to Rayven and Ike and Ike wins out for ultimate victory. The cost of the battle is thousands of gold in wasted in potions. If we ever do this again it needs to be a no potion rule.

Fifth of Cintin Session 64
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

Poof! The party is back at the Temple, backs are slapped, trash is talked, another successful knighting achieved.
The party rested for the evening and regained their resources. A few herbs are gathered before bed. Nerion tried to contact Dorian, but got no answer.

In the morning, Shadow climbed to the roof to gaze through the telescope. He was met by Dana. They discussed some starry stuff then Dana asked if we had any way of giving her a new body. Shadow asserted that it was possible and we would look into it when we could.
Nerion woke up and performed his morning routine, which involved Leo and some oil. He also attempted to train Squee to do something. When questioned, Nerion was hard to understand with his mouthful of Squee.
Ike walked outside the Temple in order to refill his soul cages by killing small helpless animals. He claimed the souls of those critters were more juicy. No one argued. He also brought his mutant moose hound on the excursion. Interestingly, when he mentioned Magnus’ name in front of the pooch, he got the impression there was a wee bit of malice. This was probably due to the training method employed by Magnus. Most creatures do not take kindly to a Shocking Grasp to the testicles.
Sinsear talked briefly to Dieter about the Arcane Cannon. Study was offered, but Dieter spoiled his chances by trying to get too greedy. Maybe another attempt will be made in the future.

A little while later, Nerion got his first experience with his DAS (Domain Alert System). He told us it felt like he was being violated and since Leo wasn’t around, decided it must be an invasion. At this point, Shadow tried to scry for the enemy while Nerion and Ike used the rooftop telescope to try and view the invading force. Between them all, the enemy was determined to be a number of Cryxian units. It also seemed like they were carrying some sort of bags of greyish powder (most likely the boom boom kind). It was estimated that the invaders would arrive at the keep in 4 days.
Nerion proceeded to make the visible stars in his domain form a laughing skull to taunt or scare the enemy force.
Ike returned downstairs and spoke to Dieter about improving his staff. The decision to add some barbs was arrived at. Ike was also presented with some blue goo in a syringe. Magnus claimed it would put a little more snap in his kicks.

During all of this. Rayven slept. (Maybe he won’t try to adventure more than his ancient body can handle next time)

As we concluded, we are informed of the troops available at the Temple.
1 unit of Grey Waste Infantry
1 unit of Grey Waste Archers
1 unit of Grey Waste Deathknights
1 unit from The Chair Force
Nerion was given a choice between 2 mercenary units and chose:
1 unit of Mortars (Boom From Above, led by Marxis the Ogrim)
A message was also sent to the Badger clan and forces were sent.

Fifth of Cintin Session 65
3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

We begin the session in our keep. As our forces are out in the field, even the non-army folks are out getting ready, ready to engage the enemy army. We, as the commanders of this army, are stationed at the base, sending out orders and keeping the army disciplined and communicating together. An advanced party is sent to attempt to kill us and interrupt the field forces.

Before they arrive, Nerion attunes to the gucci dagger for that good good necro damage buff.

The badgers arrive on the second day as discussed via sending a few days prior, being led by the fearsome werebadger, Glenda. Sinsear greets them and gets them up to speed and they are sent out into the field. (Control of this unit is bequeathed to whomthever goes first in the combat order). Combat begins and Gannon notices the starting placement of Ray and Whosdad and judges us fiercely. The army approaches and combat ensues. Whosdad summons a bag of rocks, and Gannon facepalms hard. Wolves see shiny metal man and think juicy goodness and pursue. Sinsear gets ready for the boom-boom stateroom. Army things go on in the background. Ike critically wounds a wolf using his pinky toe on a critical hit. One of them big trolls tries to hit Ike, but only succeeds in hitting the tent, twice. Luckily we have insurance, Gannon will file the claim and we shall receive 50 gold at the end of combat. Ray shoots a ghost and it goes right through them. More army stuff goes on, Ray finally lands a hit, crits don’t matter. Sinsear does some tactics. MORE ROCKS! This time featuring fire. Spells fly, like flys. It’s a bird, it’s a plane, it’s a centaur with a guitar!?

Announcer voice “Player 6 has entered combat.”

Que more army things. We find out well after the fact that all armies had severe exhaustion, as no one is able to hit anyone. Ike begins grappling with a 34 and Gannon facepalms again. Combat continues apace. Recon to minotaur dropped, it’s too strong for us. More hits, Sinsear is doing all the pew pew. Ray hits an insane backstab. More pew pew. Army things. Ike flicks his hair before hitting more things. The troll flees the hail of rocks, what a bitch.

The session ends mid-combat. The second wave of troops is still some ways away. Combat order for next round:

  • Whosdad
  • (wolves)
  • Ike
  • (trolls and ghosts)
  • Ray
  • Sinsear
  • Nerion

iron man GIF
^^ Sinsear walking away from everything that touches him.

Session 66 - 5th of Cintin - Late Morning - Temple of the Servitude Undying

3680 GP + 8200 Bank Note + 10 Gold Bars 500 gp each

Shadow firebolts the Troll and summons his rocks to aid him. Two of the hounds run after him but only one makes it over the wall. A hound nips at Rayven but misses as he gives his ears a playful scratch. The hounds surrounding Ike attack, and one of them manages to land a bite, but not to knock him off his feet. Nerion’s shapeshifting servitor resolves into a High Templar of Dust and scours the field, before hurling elemental attacks at a hound and Wraith engine. Ike slaps down a dog and absorbs his soul, then moves on to one of the ones surrounding Rayven. After killing it and listening to Rayven complain about wasting the soul he opts to knock out the third dog for Rayven to take at his leisure. Ike then completes his maneuver by landing a solid hit on the second wraith engine.

Meanwhile, the armies clash, with the Grey Waste Infantry taking some casualties. The remaining troll continues its pursuit of Shadow, a Wraith Engine lands a heavy hit on Nerion, and the other engine lands every one of its attacks on Ike’s displacement illusion. Ray executes the hound that Ike left for him, then proceeds to blast a Wraith Engine off the stack of rocks he was standing on with Bark. Sinsear follows up, commanding the Engine’s focus. On the larger field, the Grey Waste Archers take a casualty from the Cryxian Riflemen and the Death Knights take a piece out of the Bane Knights. Nerion miraculously recovers from the Wraith’s critical strike and responds with a crippling blow of his own.

Two more combatants then reach the fight: Zereth a female in crimson robe, carrying a Staff, and Kaineth, a large man in heavy armor, pauldrons adorned with skulls, wielding a Mace and longsword.

Kaineth beckons to Sinsear to duel him, and Zereth points to Rayven and causes his armor to begin smoldering. Kanieth begins focusing some arcane power on Sinsere, but Nerion counters it before it can take hold. As the armies continue to clash in the background, the Bane Knights reduce the Grey Waste Infantry and the Grey Waste Archers land a volley on the Cryxian Soul Hunters just as they take down some of the Were-Badger Hunters. Shadow continues his assault on the Black Troll, finishing him off with another firebolt. Kanieth congeals some kind of darkness around himself as the hounds continue their pursuit of Shadow. Nerion’s High Templar finishes off the first wraith engine with a fireball and lobs a second at Zereth. Ike leaps past the remaining Wraith Engine and attempts to restrain the red robed spellcaster. He does not succeed in stunning her, but does manage to pin her to the ground. The Engine bounces its Scythe against Sinsear’s shiny armor a couple times while Rayven ducks into the plane of shadow, reappears above Zereth, and lands a crushing blow. The cracks of artillery resound through the air as Boom from Above takes out half of the remaining Soul Hunters. Meanwhile, the Grey Infantry continue to hammer on the Bane Knights even while taking fire from the Cryxian Riflemen.

Sinsear peers at Ray’s smoldering armor, shrugs and casts Heat Metal on Kaineth. Zereth surrounds herself in a wave of spores, encrusting Ike and Rayven. Nerion approaches Kaineth and lands a crimson strike, knocking him to the ground before vanishing into the ethereal plane. Though pinned and unable to speak, Zareth emits a wave of necrotic energy which bypasses both Ike and Ray’s resistance to the undead magic due to the spores encrusting them. At the same time, The Bane Knights retaliate against the Grey Waste Infantry but expose themselves to a strike from the Chair Force. Shadow and his rock garden finish off the last two wolves while Nerion channels the energy of his stronghold to spew a torrent of eldritch blasts at every remaining enemy, obliterating the last Wraith Engine. Ike pulls out his thorn whip and redundantly grapples Zerath, after which he pummels her further into the ground, attempting unsuccessfully to drop her into a daze. Ray follows up with the killing blow, but diverts it to only be a knockout when nerion reminds him that he needs a sacrifice. Sinsear takes offense at this and attempts to finish her off with a fireball, catching Raven and Kanieth in the backwash. Nerion steps in with his borrowed dagger and attempts a debilitating strike, but Kanieth again resists it. Again, artillery resounds as Boom from above refocuses onto the Cryxian Riflemen. The struggle continues between the Grey Infantry and the Bane Knights with the infantry again taking the upper hand.

Kanieth then steps over to the still breathing Zereth and places his hand on her, restoring some vitality. Then follows up with a flame strike on Ike, Ray, and the templar which is more or less shrugged off. The newly conscious Zereth attempts to blast Ray, but the shot goes wide. Shadow picks up his stones and pelts them at Kanieth. Ike sighs and repeats his combo on Zereth, again bringing her to the brink of unconsciousness, then drags her over toward Sinsear. Rayven blasts away at Kanieth but barely dents his armor. Sinsear Holds the heat on Kanieth and proceeds to punch away at Zereth, flattening her skull at last. Nerion again reappears from the Ethereal plane and lands 2 more strikes on Kanieth, dropping him to unconsciousness. As the battle draws to a close, the armies are Routed and the day is won.