Azeroth D&D Campaign Log - Myrkulverse

SESSION 69

GAME DATE: 11th of Shadowmoon

STARTING PARTY GOLD: 1,895

STARTING BANK GOLD: 20,000

CREDIT: 2,000 Gold at the Dancing Dragon

Azeroth Herb Tracker

NOTE TAKING ORDER (DOES NOT CHANGE)

Kris

Seek

Lukas

Stack

Ray

Notes:

We spent 65 gp to teleport to Gadgetzan.We are meeting Ak’jash at the bathhouse in Gadgetzan. Ray has small talk with Ak’Jash and Vol’Jin. We have an in depth conversation about who we killed and we discuss heading towards the docks to set out for the mana crystals. We then ask about the Arathi Highlands and they said there was a spike in energy months ago. We ask about slaves but get no info in return. Spinnok Durav Wynnstars account was closed by an unknown source. Stakk and Kris go to the alchemist and buy 2 uncommon and 1 common health potions for 500 gp. We ask about rumours from Ak’Jash and Vol’Jin and they come out with nothing yet again. We head to the docks as a group then we get into contact with Elder Doom Bloodgrave, we ask him every question under the sun and he tells us that one of the leylines has been tapped in Arathi Highlands and he will get back with us. We leave the dock and follow the mana trail leading us south and slightly west in southern Tenaris to get to Uldum taking a 3 day journey on kodo’s and camel’s costing us 80 gp. At 10 o’clock of the 3rd day we see a massive pillar of light ascend into the sky (Aka the 14th of Shadowmoon). About an hour later. Blood quack is on ray and Kris readies earthen shield and seek readies his spell. Bunches of empty crates, dead bodies, and an encampment of the scarlet crusaders. As we get closer we see tons of scarlet crusaders dead bodies as if their life has been sucked out of them while they were relaxing. Stakk casts speak with the dead and comes up with the conclusion that they sacrificed themselves for the end of the world. I ready bless on me, stakk, ray, and seek. We walk down the stairs into a mystery tunnel in the back of the tomb.

We fight Guldan and Doom Lord Kazzak and so far into the fight we take a bunch of damage.

Gannon has inspiration

Ike has inspiration

ENDING DATE 14th of shadowmoon

Next session start

ENDING PARTY GOLD: 1,250

ENDING BANK GOLD: 20,000

CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 70
GAME DATE: 11th of Shadowmoon
STARTING PARTY GOLD: 1,250
STARTING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon

NOTE TAKING ORDER (DOES NOT CHANGE)
• Kris
• Seek
• Lukas
• Stack
• Ray

We open after the party has fallen back down from the ceiling.
VanRay charges forward to GulDan caving his chest in with his hammer. He crumples to the floor dead, with his death the eyes of GulDan dissolve into the ground and the energy of lair ebbs away. Ray picks up Spinnock’s prone form and throws him at Doom Lord Kazzak. Kazzak’s temper explodes encasing all of the party but Ak’Jash in fire.
Ak’Jash attacks Dom Lord Kazzak in the face with sunlight, he recasts leaving Kazzak blind and critical and with a reflectively psychically damaging totem.
Vol’Jin drags Guldan’s corpse away from Kazzak. Van Ray walks over Spinnock and rages against Kazzak, Kazzak appears to gets a second wind in the form of a burst of fire. Stakk reflects back some of the damage killing Kazzak.

As the final boss dies the magic holding the doors shut fades and as we heal our wounded, two dark Alliance elves walk into the room. Ray hears the echo’s of Lady in Red as Tyrande Whisperwind followed by her handmaiden enter. VanRay ineffectually gives into his bardic instincts. Vol’Jin is unimpressed with their late arrival and thoroughly chides their timing to steal the thunder and the honor of the triumph, all while maintaining the nuance and vernacular of the hoodoo of the Loa.

Doom Lord Kazzak is dead but Guldan’s manages to make a dying action channeling energy through a talisman, opening a portal in the center of the room pushing the entire party to the edges of the room as a fiery torso enters into the room. As Tyrande sees the torso appear into the room she calls down the Blessing of the Moon Goddess allowing the entire party to recover.

Sargeras kills Guldan in disgust of his “failure”. Accusing the Myrkulites of betrayal and vaporizing the elven handmaiden, combat begins.

Based on Vol’Jin’s spell work, Sargeras is not Immune or Resistant to Poison, Fire or Necrotic, but he is immune to being Proned Grappled or Poisoned.
Ray rages against the floating torso. The lair emits a psychic, draining attack. And Kris attempts to Fireball Sargeras.

Ray manages to cast battleshout on everyone but Nalthar.
The group continues to muddle through a layer filled with psychic, blinding and silencing effects.

GAME END DATE: 11th of Shadowmoon
ENDING PARTY GOLD: 1,250
ENDING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 71
GAME DATE: 11th of Shadowmoon
STARTING PARTY GOLD: 1,250
STARTING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon

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AZEROTH HERB TRACKER
This Sheet is private

NOTE TAKING ORDER (DOES NOT CHANGE)
• Kris
• Seek
• Lukas
• Stakk
• Ray

We continue the fight against the top half of Sargeras. Seek goes super saiyan after Ray buffs him hard enough to cause a hotfix. Kris and Voljin drop massive heals on us saving us from certain death, still we get knocked unconscious multiple times but emerge victorious as Stakk delivers the killing blow.

GAME END DATE: 11th of Shadowmoon
ENDING PARTY GOLD: 1,250
ENDING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 72
GAME DATE: 15th of Shadowmoon
End Date 21rst of Shadowmoon
STARTING PARTY GOLD: 1,250
STARTING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon
NOTE TAKING ORDER (DOES NOT CHANGE)
• Kris
• Seek
• Lukas
• Stakk
• Ray
Tirande uses moonwell water to close the portal which causes a magical needle to drop which Stakk loots. We also loot a magical weapon and the Skull of Gul’dun. We get ported back to Katabasis and distribute the loot. We hear about a possible war in Ashenvale between the horde and alliance. We stay the 6 days to finish Lukus’s void storage.



SESSION 73
GAME DATE: 15th of Shadowmoon
End Date 21st of Shadowmoon
STARTING PARTY GOLD: 1,250
STARTING BANK GOLD: 20,000
CREDIT: 2,000 Gold at the Dancing Dragon

NOTE TAKING ORDER (DOES NOT CHANGE)
• Kris
• Seek
• Lukas
• Stakk
• Ray

Gold Transactions:
Collect 5,400 gold for the bases’ profit generation since we left.
Remove 750 for an Arcane Workshop

Vol’Jin’s and Nalthar wind up staying at Katabasis Garrison for several days.
During the down time:

  • Seek gathers herbs
  • Lukas works on his Void Storage Device, that is expected to be completed and ready for Steamwheel negotiations at the end of the rest period.
  • Stakk works on poison crafting and converting the skull of Gul’dan to Murkel (channel Bob from the Dresden files as a secondary source of arcane information and chaos)
  • Ray spends a bit of time intoxicated with Vol’Jin’s and acting as a donor for Essence of Undeath
  • Kris crafts potions, flouting the need for sleep with coffee and chemical spite.

Midday on 19th (4 days into rest period, earliest ability to leave ~22nd of Shadowmoon)

Vol’Jin’s and Ak’jash are contacted with an urgent summons back to Orgrimmar. Kris intercepts the evacuating horde members long enough to get an update on what the summons involved. Luckily we didn’t need to read the note tucked like a single into Ray’s loincloth.

Thrall received a distress call from Lord Maxwell Tyrosis(LMT) at midnight of the 18->19th from the eastern Plaguelands. The necropolis in the eastern Plaguelands ruptured releasing a puissant invasion of the undead. There has been no contact with Light’s Hope including the commanding forces, and teleportation to the area has failed. As the Argent Dawn is is the epitome of neutral, this alert was also sent out to the Alliance as well as other factions of the Horde.
LMT – paladin at light hope chapel, overall leader of the Argent Dawn well respected neutral faction.

The closest teleportation circles to the afflicted areas are Chillwind Camp or Bulwark.

With great acclaim, Ray discovers his flask can dispense cocaine. He can roll to learn other drugs. Kris destroys a coffee cup against the wall of the base in rage at serendipity’s fuck up. She borrows some cocaine for her next pot of coffee and summons the rest of the group to update them on the situation.

Lucas completes his Void Storage Device!! On the 21st of Shadowmoon.


The group take most of the rest of the day to get the item to Ratchet via kodo cart and arrive at 7pm.
Lukas is able to walk into an appointment with Jios, the Logistics Master for the Steamwheel Cartel. He appears to charitably take the admonitions of the sleep deprived Kris in these mediations, although she seems rather unduly concerned with lethal pretense.

Terms Negotiated for Void Storage Devices with the Steamwheel Cartel:
All terms in perpetuity for Lukas, his estate and his representatives.

  • 10% of all Void Storage Device transaction costs
  • The Steamwheel Cartel rebuilds the crossroads
    • (cost of 67k gold)
    • construction starting on the 1st of Firebloom (in 9 days) with completion expected after one month.
  • Free use for all Void Storage Devices and free use of the Dimensional Portals.
  • 20,000 gold, up front, for Steamwheel cartel exclusivity for Void Storage Devices.
    • Renegotiation of exclusion criteria in one year.
  • Void storage devices sold to us at the discounted rate of 10,000 gold, including installation.
    • Renegotiation of purchase rate in one year.

Secondary Contract:

  • In exchange for installing teleportation circles at our 2 bases and the crossroads we will relinquish the 10% transaction cost profit for those locations.

Group Housekeeping While in Ratchet:
Group deposits all but 10,000 gold into the bank.
Group deposits all additional gear into a Void Storage Dimension.
Katabasis Garrison has a Void Storage Device with an established pocket dimension equipped with shelves/mannequins for armor and equipment storage, rations and an automatic water system.
Note: “the only thing you can’t do in a pocket dimension is grow things”…this means produce etc will stay fresh)

Ak’jash contacts Kris, with a request for the group to appear in Orgrimmar the following morning. Some of the Argent Dawn high command have reappeared and are fortifying Bulwark.

-80 gold for transport
The group arrives in Orgrimmar via portal. Bulak, plump and glowing, greets Ray. The baby is due in 4 months(19th of Sunwa). The Horde has been coordinating the counter invasion of the undead army with the Alliance and the Argent Dawn.

Highlights of the campaign map: -DM to generate a battle map of the region.(see end for update)

The Necropolis is floating to the East of Strathload and just South of ZulaMashal (troll ruins in eastern Plaguelands).
Marked as strongholds: Hearthglen(the scarlet crusade camp) and the ruins of Anderhall, interestingly Scholomance is crossed off.

Per discussions with Thrall (the leader of the Horde) in Orgrimmar:
Tensions and enmity in Ashenvale have been set aside between the Horde and Alliance, in light of the current invasion. The Argent Dawn claimed espouse of both sides, hell has officially frozen over.
Due to the expansive occupation of the undead, the Western Plaguelands will need to be liberated before forces can even enter the Eastern Plaguelands.

With Tyrande’s remarks of acclaim, the Horde/Alliance/Argent Dawn would like to contract the party for strategic dismantling of the undead command structure with moral impunity, and licentious actions. They would like to take responsibility for the party’s maverick behavior with payment and supplies. We now have a sponsor, for this assignment. Should we choose to accept it.

Brigadier General Delnora and Captain Emkath have volunteered to meet us with their zeppelin at the Bulwark.

Contract for Coordinated Assault on Necropolis Army to destroy the undead command structure:

  • 75,000 per zone (2 zones)
  • The Horde will process potions overnight for us if we just give them the reagents
  • +1 plate armor (very ornate and embellished!), see image at end of notes
  • 10 common healing potions and 6 uncommon healing potions – in advanced
  • they will make several potions overnight if we give them the resources (they will spot us 27 Chamomile)

The group was given the teleportation codes for the Bulwark, the party is expected to contact Lord Maxwell on arrival for further information.

Before leaving Orgrimmar, the group will requisition from our magnanimous benefactors portal codes for Horde controlled areas as well as the allotment of 27 chamomile herbs…on pain of maleficent chaos caused on the behalf of the Skull of Gul’dan and myrkul’s chaos bunnies.

End Date 21rst of Shadowmoon
STARTING PARTY GOLD: 10,000
STARTING BANK GOLD: 46,570
CREDIT: 2,000 Gold at the Dancing Dragon

Update:
How to read the map:
Fuchsia X’s are the POI’s the Argent Dawn have identified for you guys to target, more information on the targets will be given at The Bulwark, if available

Red Line - Horde Warpath
Red Circle - Horde will work to establish an encampment there as a resupply point

Blue Line - Alliance Warpath
Blue Circle - Alliance will work to establish an encampment there as a resupply point

Black X’s - places that have been destroyed/appear to be destroyed

Western Plaguelands overall war objective has neutralize the 3 strongholds, the last one being at the only entrance into Eastern Plaguelands

Highlights of the campaign map:
The Necropolis is floating to the East of Strathload and just South of ZulaMashal (troll ruins in eastern Plaguelands).
Marked as strongholds: Hearthglen(the scarlet crusade camp) and the ruins of Anderhall, interestingly Scholomance is crossed off.

One thing that you will find out is that you cannot assault the bridge in the back until both of the other forts are taken down.
For all intents and purposes, there are two exits in the Western Plaguelands, The Bulwark and Chillwind Camp Additionally, there is a single, now heavily fortified, entrance into the Eastern Plaguelands. While some things we know of from the base game are definitely still there, there are new additions.

start date 21st of shadowmoon

The party meets up with horde leadership and accepts a mission to recon and destroy troops and leaders.
Ray uses the time to his advantage to jump the wife’s bones. The party gets a port to the bulwark and joins some old aquaintances, *brig general Delnora and Capt Emkath are on the zeppelin and drop the party off on the west side of Amberhall.

The party advances fairly slowly and carefully and encounters a Skeletal Hulk and 2 nasty Skeletal Sharpshooters. While fighting said creatures the party realizes that there at least one lt or boss is viewing the fight through the hulks eyes.The party dispatches said mobs.
Side notes: whosdad has informed Lukas that if Gorath survives a boss fight being present throughout the fight within 100 ’ his abilities will improve.
side note: sadly Gorath does not survive so Lukas is forced to resummon him at the end of the battle
End date: 21 st shadowmoon Ending PARTY GOLD: 10,000
Ending BANK GOLD: 46,570
CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 75

GAME DATE: 22th of Shadowmoon

STARTING PARTY GOLD: 1,895

STARTING BANK GOLD: 20,000

CREDIT: 2,000 Gold at the Dancing Dragon

Azeroth Herb Tracker

NOTE TAKING ORDER (DOES NOT CHANGE)

Kris

Seek

Lukas

Stack

Ray

Notes: We walk South East and see another skeletal Hulk. We kill the skeletons. Seek steals copper rings off of a dead couple.We explore a house. Then Nalthar’s vast knowledge tells us we don’t know directions for shit. I dismounted to look through the rotten wood. We cast firebolt and bicker for 20 minutes. We see 2 Skeletal Hulks and assume there are more. (There was fuck tons of dice)

TLDR we beat shit up.

ENDING DATE 22 of shadowmoon

Next session start

ENDING PARTY GOLD: 10,000

ENDING BANK GOLD: 46,570

CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 76

GAME DATE: 22th of Shadowmoon

STARTING PARTY GOLD: 1,895

STARTING BANK GOLD: 20,000

CREDIT: 2,000 Gold at the Dancing Dragon

Azeroth Herb Tracker

NOTE TAKING ORDER (DOES NOT CHANGE)

Kris

Seek

Lukas

Stakk

Ray

The reward for Gorath surviving a boss battle has been changed to something undisclosed.

We defeat the group that we were fighting at the end of the last session.

After the battle, we jump down a green glowing hole inside a building near us.

Lukas force feeds Ray old moldy cheese. Ray gets diarrhea.

Rays drinks poopy water and gets sick - will randomly vomit and will miss an attack (Shadows discretion)

Lukas Fails at gathering mushrooms

We proceed down the tunnel. Ray finds chotent booze (cheap + potent). His flask memorizes it.
Lukas finds a cache of 500 gold and a chest with a sapphire and

Stakk is overly suspicious and blasts it

Both the note and sapphire are un damaged (note specifies that the the gem is very rare and requests payment. All names are faded.

We find a table full of old potions and other materials, lukas kisses a ray and he likes it.

We hear the sounds of battle

Damon commits to - at some point in the game, putting something - that if licked - will give some kind of boon. No time frame

Ray puts himself in the stockade and gets stuck

Lukas finds a bottle of lordaron mead.

Kris Firebolts the stockade to free Ray.

We stumble into another fight and end session mid combat.

ENDING DATE 22 of Shadowmoon

Next session start

ENDING PARTY GOLD: 10,000

ENDING BANK GOLD: 46,570

CREDIT: 2,000 Gold at the Dancing Dragon

SESSION 77

GAME DATE: 22th of Shadowmoon

ENDING PARTY GOLD: 10,000

ENDING BANK GOLD: 46,570

CREDIT: 2,000 Gold at the Dancing Dragon

A very rare sapphire

NOTE TAKING ORDER (DOES NOT CHANGE)

Kris

Seek

Lukas

Stakk

Ray

Kris preps a barrel of liquor and blood quack punches a hole into it. Seek grabs Vanray’s loincloth and shoves it into the barrel to act as a wick and lights it. Vanray hip checks it down the stairs damaging something and follows the barrel down a bit. It was a skeletal hulk which jumps at Kris but we all gang on and destroy it. We chased around a couple Deathmark Sharpshooters and take them out while they take pot shots at us. Seek gets some head which he shares with Vanray whom gives it to Kris. We kill the last Deathmark and get the last of some head.

We’re currently not in combat, but it got colder, maybe we should buff?