Chapter 01 - The summoning
It was an unbelievably scorching afternoon in Thunder Bluff. Squire Paladini was just unwinding in the tavern, belting out the classic tune “Myrkul’s March.”
He was making the most of every moment of relaxation because he knew the night ahead held new battles.
As he shut his eyes and belted out, “Undead Lords! Undead Lords! Forever we may hold… Our banner high! Die! Die! Diiiiiiee…aieee?!”
A temporal fissure cracks open and swiftly sucks the squire into the void, hurling him through different dimensions until the fissure abruptly reaches its end, tossing him from the ceiling of a large room. It appeared to be the squire’s inaugural summons.
They say the initial summoning is unforgettable. Squire Paladini lies unconscious on the floor, while other squires pay homage to Lady Salina, who summoned them.
After detailing the sudden summoning and its purpose, all squires promptly agreed to the mission… except for one who remained unconscious on the floor.
Lady Salina turned to the other squires and quipped, “Looks like we’ve got a newbie, don’t we?” The room erupted in laughter for several minutes.
Lady Salina informed everyone to rest for the day, mentioning the extra quarters available in the castle… but reminded them not to forget that their important journey begins tomorrow.
“Infiltrate the enemy, learn everything possible, and, most importantly, find out how Lord Srathor manages to keep the two feline deities hostage in his castle,” Lady Salina instructed.
With reverence for Lady Salina, everyone headed to their quarters. After a few minutes, footsteps echoed again in the grand hall.
Squire Huxley, Zotics, and Chief Sarcan rushed to aid Squire Paladini, who remained unconscious, carrying him to the quarters generously provided for the night.
As Squire Paladini opened his eyes… the room reverberated with raucous laughter.
While all the squires cheered, “Welcome, newcomer!” It took just a few minutes for the new squire to regain his footing.
They swiftly outlined the mission’s specifics. Each squire would venture in a different direction in this new world to expand the exploration area, relying solely on basic supplies and a communication artifact to relay their findings.
With all the details at hand, the prospect of exploring a new world sharpened the minds of every squire. Would there be more knowledge to gain? More Souls to reap? The journey still unfolds a foggy veil of mystery, as does the mind of each squire. Everyone retired for a good rest.
The sun’s first rays illuminate the morning, indicating that the desert’s arid climate won’t be forgiving.
Everyone gears up for the journey. Squire Paladini returns to the grand hall to pay homage to Lady Salina, offering apologies for yesterday’s incident.
Lady Salina remarks, “I hope your journey is blessed by the dark lord, Squire. Bring me good news.” With that, Squire Paladini bids farewell and sets off for the most desert-like area available, the heat and scorching sun feeling like a lash against his back.
As far as the eye could see on the horizon, there were only dunes stretching to infinity. Being the newest squire, lacking survival experience led to quickly depleting the water supply in just three days of walking. The thirst felt like a hand gripping his throat, hallucinating mirages during the relentless sunlit trek.
The solace came in the nights when he could ease his thirst by collecting dew in his canteen.
After enduring five days of relentless sun and thirst, a rocky formation came into view on the horizon.
Despite the frailty of his body, feeling that with every drop of sweat, it wasn’t just water evaporating into the air… but a piece of his soul dissipating too, Squire Paladini ended up collapsing halfway through, only regaining consciousness at night amidst murmurs and whispers around a campfire. To his surprise, this appeared to be his initial encounter with the inhabitants of this planet, a band of nomads traversing the desert.
A towering figure with a lengthy beard, named Sir Wizlem, upon noticing the young soldier had awakened, approached him to inquire about this lone traveler navigating through the most unforgiving deserts of Arrakis.
Sir Wizlem appears to be amiable and highly skilled in desert survival, not to mention he leads the nomad convoy.
As soon as Sir Wizlem approaches Squire Paladini, his eyes widen with a smile creeping onto his lips.
Sir Wizlem: KeK
The language seems like gibberish to the Squire until Lady Salina’s blessing takes effect, clearing his mind and enabling him to understand new languages from Arrakis.
Squire Paladini simply chalks it up to “magik”, unaware that the blessing was part of the Summoning ritual since he was unconscious during the meeting. It’s known as the “gift of communication,” bestowed upon every Squire to aid in quickly assimilating and comprehending their surroundings on this new planet.